Major Quality of Life improvements
Can now change most keyboard controls to custom keybindings
New 'tank style' (relative) movement control scheme available
Faction events no longer ‘lock’ gameplay but slide in on the side to be viewed at player’s convenience
Weapons toggle now switches between automatic and manual firing modes instead of enabling/disabling weapons.
Ambush event panel now shows threat assessment
Power level indicator added to all ships
Minor Quality of Life Improvements
Current ship weight indicator added to equipment store screen
Current ship slot summary added to equipment store screen.
Faction events are also added to main log
Various minor improvements to tooltips, help panels and other UI panels.
Various spelling fixes.
Equipment tooltips now show weapon/utility/core type.
Improved popup text when trying to fire disabled weapons
Equipment items now have icon to show equipped status when in station equipment store
Panning map with middle mouse button is now faster
Targeting panel no longer shown for neutral ships
When selling goods, default value is maximum goods amount
No longer possible to attack friendly ships
Added keyboard command to toggle faction ownership display
Station construction event message now describes type and location of module constructed
Improved ship AI to avoid getting stuck and repeated movement
tooltips now indicate more clearly if stats have been temporarily changed, e.g. due to skills or damage
Balance/gameplay changes
Hull points and shield points reduced for most ships
Heat sink restored as starting utility for player ship
Player no longer spawns adjacent to enemy stations in new sector
Faction event messages are not shown for non-player factions until those factions have been encountered
Can no longer use repair skill to remove ‘overheated’ status
Minor rebalancing of quality bonuses for equipment
Hostile ships no longer spawn in friendly areas
Increased credits gained from story missions
Reduced costs for fuel
Increased XP gain from combat
General reduction in damage/to hit falloff with range
Reduced effectiveness status can now apply (in different ways) to engines, shields and generators
Graphical improvements
New font for warning text messages
Background images for mission complete and faction event panels
Added VFX to show when a new target has been selected
Audio improvements
Music now fades out on leaving sector
Music now transitions from 'threat' to 'normal' immediately after enemy ships have been destroyed.
Tutorial
New tutorial panel about overheating and fire damage
New prominent message shown indicating how to address overheating issues
Manual section added for mining asteroids.
New help panels added for each station module
Improved keyboard movement controls help panel
New mission panel added to indicate how to progress in the story when there is no active mission
Bug Fixes
Fixed occasional issue with inappropriate font colours in dialogues
Fix bug where target analysis button is repeatedly highlighted during the tutorial
Fixed bug where dialog options can be activated while in mission complete panel
Fix bug where clicking on station UI icons does not allow access to station view
Fixed bug where target icon is sometimes not shown for current target
Fix bug where area for "Events" tab in the pop up is not big enough, beyond the "N" it selects the adjacent Close button instead.
Fix bug where Hovering over the Close button doesn't make any noise.
Fix bug where can talk to some hostile ships
Fix bug where purchase option panel remains open after closing station view
Pilot screen now shows appropriate pilot background description
Fix bug with reputation requirements for ships
Fix: new game can be clicked while on load menu
Fix: station modules have excessively large input areas
Fix: various bugs with station construction events
Fix: bug where UI panels can still be used after 'game over' (your ship is destroyed)
Fix: some odd behaviour associated with energy and heat mode in loadout screen