Full release!

NEW: Main story campaign 

NEW: New faction with 5 new enemy ship types.

NEW: Many more lore dialog options

NEW: Steam Achievements

NEW: Controller and Steam Deck Support


Improved game balance

MOD: Various adjustments to ambushes and enemy ship levels

MOD: changed max weight and max goods weight for transport class


Bugfixes and quality of life

QOL: equipment status/heat/energy detail menu needs now stays open after entering station or loadout screen, and after entering new sector

QOL: option to view only relic missions in sector map

FIX: bug where sector info exceeds tooltip bounds in system map

FIX: various bugs with commandeer skill

FIX: bug where ship speed is not shown correctly

immediately after boarding new ship

FIX: odd behaviour that occurs when boarding a ship that has fewer equipment slots/max weight than the previous ship

FIX: bug where it is possible for galaxy to spawn without luminant faction

FIX: bug with relic event buttons

FIX: UI bug with some interactions during wreck exploration 

FIX: bug where sometimes unable to continue saved game from splash screen menu (despite being able to load the same saved game from within the in-game menu)

FIX: bug where same relic mission npc lore dialogs are repeatedly available

FIX: trade goods filter on system map is not saved

FIX: bug with lights on wrecks

FIX: bug where you are required to deliver goods to the same station you are already at 

FIX: bug where missions requiring you to raid resources from a target ship fail to proceed to the 'delivery' stage after destroying the target

FIX: bug where top passive skills cannot be acquired

FIX: various bugs with transport hub

FIX: bug where cargo sometimes not visible in loadout screen immediately after being acquired


EA 1.32 (MONTH 4 UPDATE) Changelog

Skill tree overhaul

NEW: 18 new pilot skills taking total to 32 (max level cap increased from 30 -81)

MOD: new skill levels for some existing skills

MOD: rebalancing of cooldown for movement skills

NEW: various improvements to skill tooltips

NEW: total skill levels are now shown (used for certain event scenarios)

NEW: 'purple' upgrade paths added

NEW: skill hotbar reordering


Mining and Wreck Exploration

NEW: refreshed wreck exploration mechanics - now have choices with chance of success that depend on skills, plus 2 new outcomes

NEW: refreshed mining mechanics - mining now has a success chance that can be boosted by skills/equipment


Other new features 

NEW: new equipment: combat drones that can be launched to assist your ship in combat, linked to new drone pilot skill.

NEW: fast travel mechanics (new ‘transport hub’ station module)

NEW: new faction (‘Syndicate’) added who provide refueling and repair services in hostile sectors

NEW: endless game mode added


UI improvements

NEW: continue game button in splash screen (1.21b)

NEW: added auto-scaling for equipment names to ensure equipment with long names do not overlap with other equipment info

NEW: add trading info to current sector info tooltip

NEW: improved tooltip information layout for ‘to hit chance’

NEW: when multiple missions are active simultaneously, you can can now highlight targets for a single mission by hovering mouse over that mission in the main UI

NEW: player portraits are randomized by default

NEW: help and tips are now automatically set to ‘on’ when ‘include tutorial’ option selected

NEW: changed names of some game mode options

NEW: ship speed and cargo capacity now shown in main UI

NEW: can now right-click to equip weapons in station equipment screen

NEW: improved help text for all station modules

NEW: can now right-click to sell all/buy max in trading screen

NEW: hull and fuel info now shown when deciding whether to repair or refuel at a station

NEW: sector info tooltip now shows factions with ships in the sector even if they do not have a station in the sector

NEW: main log now shows XP gained on destroying enemies

NEW: improved color coding of faction text in various parts of the UI

NEW: confirmation screen now shown when pressing ‘skip help’ button to prevent accidental selection

NEW: new style background for top of the main UI

NEW: can now click on sector display for sector map

NEW: added fuel cost estimate for auto-pathing to different parts of the sector

NEW: button to sort active skills by trait in the pilot screen


Balance changes

MOD: reduced impact of quantum drag on fuel

MOD: mission deadlines now vary with number of separate mission units

MOD: Alpha Kreen now drops loot

MOD: increased impact of gravitic booster on ship speed 

MOD: increased variety of possible target stations for missions

MOD: holo-ships now get destroyed if their parent ship is destroyed (1.21b)


Bug fixes

FIX: error in way missile damage is shown in attack info panel

FIX: F5 and F6 tooltips are reversed in tooltip main text

FIX: various minor textual and punctuation issues 

FIX: formatting of weight set to 1DP across various UI panels

FIX: when opening one of the main UI panels, asteroid info panel is not automatically hidden

FIX: tooltip for ‘exceptional’ equipment now has correct number of stars

FIX: ship info panel sometimes shows 'dummy' weapons for ships that have no weapons

FIX: weight display formatting issue for heavy ships

FIX: bug where max energy and max shields do not update when equipping new generators/shields

FIX: number of contacts shown in station core includes those that are not visible

FIX: When in the Sector View, and the game menu is opened, ESC prioritizes the Sector View rather than the menu

FIX: ‘maneuver blocked’ message incorrectly shown when trying to use streak after already moving in the turn

FIX: bug where to hit chance is incorrectly set to 100% in first sector when skipping tutorial missions

FIX: bug where pathfinding icons and target indicator remain on the map after moving the mouse off the edge of the map

FIX: bug where some 'relic already taken by ships' mission variant causes ships to spawn in wrong sector

FIX: various issues with selection of invalid target stations for missions

FIX: bug where hostile ships defending a hostile target ship spawn too far from the ship they are defending

FIX: 'dialogue error' that occurs when trying to contact a station npc midway through a mission after loading from save

FIX: bug where if you select ironman mode and then cancel save slot selection and still start an ironman game, no slot is selected and saving is not possible

FIX: clicking on empty save slot in the load game menu results in normal continue game confirmation message

FIX: bug where can spawn in same tile as another ship when entering a new sector

FIX: bug where if faction X defends station against faction Y, faction Y gets faction stat points

FIX: various issues with mission tooltips in main UI

FIX: mission panels now consistently show the name of the sector in which the mission target is located, if and only if it is different from the current sector

FIX: skills that use up ability to fire weapons now also end player turn if already moved, and no longer generate message that 'weapons have not yet been fired' when in manual mode.

FIX: bug where target icon sometimes not shown over target ship despite being selected as target

FIX: when relic missions requires wreck exploration gettin relic no longer requires normal exploration event (1.21b)

FIX: bug where if you have two missions of exactly the same type,and you complete the requirements for one of them, the first mission of that type will be treated as completed (1.21b)

FIX: bug where save slot number incorrectly shown in UI when selecting ironman mode (1.21b)

FIX: bug where missiles and other weapons bypass shields if hull damage is greater than target shield points (1.21b)

FIX: ships that are mission targets of missions where goods need to be recovered no longer leave the sector, making it impossible to complete the mission (1.21b)


EA 1.11 (MONTH 1 UPDATE) Changelog

Key Roadmap UI improvements


ROADMAP: system map now allows filtering of missions by faction

ROADMAP: system map tooltips now show goods traded in each sector 

ROADMAP: system map now has goods display which allows filtering by specific goods

ROADMAP: UI Scaling (via slider which can be toggled in graphics settings)


Other UI improvements


NEW: Sector map view (press ‘M’ to use)

NEW: Energy and Heat Display in mainUI (experimental)

NEW: UI message indicating how to cancel autopilot

NEW: improvements to tooltips for main map objects

NEW: improved tooltip information for engine heat and energy efficiency, and generator fuel efficiency

NEW: minor visual improvements to main UI bars

MOD: remove intro tutorial panel when starting a new random missions mode for the second time

MOD: info messages for active region effects are no longer shown if tutorial messages are disabled

MOD: help messages when trying to use a skill that is currently coolding down are no longer show when tutorial messages are disabled

MOD: increased base camera zoom speed

MOD: mining or trading ships from hostile factions with non-hostile attitude no longer cancel autopilot


Game Difficulty


These changes should have the overall effect of making ‘adventure’ mode significantly easier; ‘tactical’ mode should also be a little easier than previously, especially at the start of the game; while ‘extinction’ difficulty remains as a challenging difficulty mode for hardcore players.


BAL: number of civilian ships in each sector now depends on ‘resource’ stat

BAL: numbers of ships in each sector now varies more with difficulty level

BAL: general rebalancing of ship numbers for minor factions, with lower starting numbers that increase gradually over the course of the game with progress of player 

BAL: reduced size of enemy ambushes in ‘adventure’ difficulty


Other Balance changes


BAL: reduced amount of fuel gathered by fuel scoop, and amended description

BAL: increased amount of goods to be delivered for get goods mission

BAL: captured holoship projectors now generate ships that support the player

BAL: reduced reputation requirements for star knight

BAL: added random spawning of missions to ensure there are always sufficient missions available to meet victory point, reputation and mission requirements


Other new features 


NEW: new utility item: ‘Shield modder’ which counters weapons that overload shields NEW: cargo pods are now generated when jettisoning goods 

NEW: fuel can now be found as loot in debris

NEW: improved manual sections for 'movement and energy' and 'fuel and movement'

NEW: wrecks now have lighting effects which indicate whether they have been fully explored.


Bug fixes


FIX: bug where clicking on relic in relic store causes strange trading behavior including ability to repeatedly sell the same equipment, and ability to 'print' relics by jettisoning goods

FIX: bug where dialogs are not reset on completing distress call mission where ship requires fuel, allowing infinite credits exploit

FIX: bug where you can rebuy and re-deliver the same resource during resource delivery missions

FIX: bug where refusing a transport mission causes the goods to end up in cargo anyway

FIX: bug where using autopilot allows you to move even when out of fuel

FIX: bug where active effects of cloaking devices and other equipment can remain active after equipment is deactivated or unequipped

FIX: some issues with ability to fire weapons while using stealth field and cloaking device

FIX: some issues when targeting civilian Union ships

FIX: bug where completing a mission to boost reputation with a minor faction causes you to lose reputation with that faction

FIX: bug where patrol/distress-call/getrelic mission sequence has confusing instructions as to which sector the relic must be delivered to

FIX: bug where tooltip for mission UI occasionally shows incorrect target sector

FIX: bug causing ‘ghost’ ships which appear on the map though they can be moved through by other ships

FIX: some issue where player-portrait/pilot-skills button is not responsive to mouse input

FIX: bug where universe map icons show through escape menu

FIX: bug where unable to load from save from splash screen after returning to splash screen from an existing game.

FIX: better error handling for corrupted save files (corrupted files now function as empty slots)

FIX: bug where missions sometimes result in reputation increase and decrease for the same faction

FIX: bug where friendly ships do not attack hostile ships in starting sector in random missions mode

FIX: issue with formatting of goods weight text where amount is greater than 1t

FIX: bug where it is possible to pan camera for main game display while viewing sector map

FIX: unable to scroll to view items when there are more than 10 items in cargo hold in loadout screen.

FIX: aborting mission no longer shows mission failed panel

FIX: bug where mission target indicator for other sectors does not disappear on completing mission

FIX: bug where NPCs on 'distress call' ships do not have correct dialogs after saving and loading during a distress call mission

FIX: bug where patrol mission does not generate all patrol points

FIX: bug where ships and target locations can occasionally spawn in unreachable areas

FIX: graphical artefacts in background for main log when scaling UI


Demo 221 Changelog

NEW EQUIPMENT:

NEW: 2 new heat sink types and 2 new generator types, 1 new engine type


UI IMPROVEMENTS:

NEW: station dock button

NEW: can now abort unwanted missions by clicking on left-hand mission display

NEW: tooltip for missions in left hand panel now shows target sector and tips on completing certain missions

NEW: tooltips for event buttons now show impact on faction stats

MOD: advanced repair skill now automatically selects equipment when there is only one equipment with reparable damage

MOD: energy and heat summary information now shown by default

MOD: improvements to keyboard movement help

MOD: disabled keyboard controls for directions outside turn radius


BALANCE CHANGES

MOD: increase credits gained from ship wreckage

MOD: some changes to scaling of ambush sizes over the course of the game

MOD: rebalancing of credit and reputation costs for ships in shipyards for non-player factions

MOD: random loot from debris and wrecks is balanced to avoid obtaining powerful equipment too easily 

MOD: rebalanced all weapons (weapons requiring more advanced research are more powerful, reduced difference between large, medium and small variants)

MOD: reduced number of ship missions

MOD: reduced rate of levelling up and skills acquisition

MOD: balance changes to relative proportion of relic, military and economic missions

MOD: balance changes to rate at which faction events occur for different factions

MOD: can now dock at stations and jump to different sectors if enemy ships are 3 or more tiles away

MOD: missions no longer generate negative faction stat impact for other factions

MOD: random mission generation modified to prevent successive missions of the same type

MOD: changes to default shield loadout for enemy ships, including less powerful shields in adventure mode

MOD: better pacing of ambushes to prevent ambushes following on immediately from a recent combat encounter

MOD: increase heat dump cooldown time

MOD: increased credits gained from missions

MOD: increased credits gained from missions further in adventure mode


BUGFIXES:

FIX: platforms can no longer retreat from sector

FIX: ‘station inaccessible’ message sometimes shown multiple times when trying to enter station

FIX: Ludist station has huge target circle

FIX: drones do not have ship class

FIX: can now access actual event description via tooltip in events history panel

FIX: events screen now shows latest events by default

FIX: numerous typos in dialogues and help panels

FIX: bug where drone arena sometimes fails to load

FIX: no autosave before drone arena?

FIX: main menu help button not working in game

FIX: some issues with ordering of UI layers

FIX: bug where unable to attack enemy platforms

FIX: rare bug where silicates can sometimes have zero cost in stations

FIX: bug where ships beyond scan range are occasionally not hidden on loading a save file

FIX: bug where you can keep moving after emergency fuel message, refuel at station and get extra fuel

FIX: bug where non-player factions can find duplicate relics with no impact on research

FIX: bug with contents of Circle relic exchange

FIX: bug where mission to increase reputation with another faction is shown as decreasing that faction's reputation

FIX: scrollbar slider not visible in events screen

FIX: pulse laser ‘overload shield’ skill not working

FIX: some issues with Mission Indicators in Sector Map

FIX: bug where ship debris appears on the map after loading from save but is not interactable

FIX: minor changes to game manual

FIX: bug where ships are visible when unexplored 

FIX: energy display now updates after firing. 

FIX: bug where biological enemies have npc portraits and are contactable after loading from save

FIX: Rogue Kreen now correctly classified as biological enemies

FIX: correct faction now shown for rogue Kreen

FIX: player starting direction in each new sector now reflects starting location

FIX: bug where reputation barrier does not prevent purchasing ships from circle station

FIX: bug where 'we need more power' skill has no effect

FIX: bug where 'one eighty' skill has 3 levels instead of 1

FIX: bug where unable to visit some sectors due to overlap with mission UI elements.

FIX: bug where some missions result in two separate mission complete panels

FIX: bug where you can still unlock circle ships despite reputation block, by clicking the unlock button

FIX: can no longer gain more skill points than you can use on skills

FIX: can now target ships within range of weapons +1, i.e ships that will be in range after movement

FIX: bug where enemy ship detailed info display is unable to handle more than 6 weapons or core/utility modules

FIX: player ship now has energy restored to max when docking at station

FIX: bug where teleport beam has infinite range

FIX: bug where patrol missions show zero faction stat impact in tooltip

FIX: various issues when selling relics to a relic trader

FIX: bug where Naveen missions not shown in Sector map tooltip

FIX: non-player ships are now less likely to interfere in missions by attacking mission targets

FIX: obtain X from target ship mission runs into trouble if you pirate X from the ship


Demo 211 Changelog

Key new features

NEW: Ironman game mode

NEW: Extinction game difficulty

NEW: new ‘lore-only’ dialog options (many more to come)


Improvements to Manual Mode

NEW: graphical improvement to weapon range indicator

NEW: weapon range indicator now shown by default, but only when in weapon range of enemy ships

MOD: manual mode requires weapon input only when enemies are in weapon range, rather than in line of sight.


Balance Changes

MOD: rebalancing of impact on energy, heat and cost of medium and large weapons

MOD: rebalancing of weapon damage and costs

MOD: rebalancing of cargo space(more cargo space for most ships)

MOD: rebalancing of credits and XP gained from missions

MOD: rebalancing of ship equipment weight limits

MOD: rebalancing of ship fuel storage (increased fuel storage of some shiptypes)

MOD: rebalancing of station fuel and repair costs

MOD: changed scaling of XP needed to reach next skill level

MOD: reduced effectiveness of bullet sweep skill

MOD: circle faction now thematic bonus to relic research

MOD: ambushes disabled for short time after entering each sector

MOD: buffs to shield recharge rates no longer result in increased energy cost

MOD: Cryptoi credit theft now has lower chance of success.

MOD: Cryptoi fighter now has weapon instead of kleptransporter.

MOD: Equipment selling cost is now 20% of purchase cost

MOD: fuel costs now vary with resource stat and size of station

MOD: increased cost of bigger order ships.

MOD: increased number of wreck explore events per wreck

MOD: large asteroids now have randomised number of mining attempts

MOD: large asteroids now have different compositions with unique chance to mine specific ores

MOD: missions from factions other than player are now classified as ‘friendly faction’ missions rather than by faction stats

MOD: missions from factions other than player faction do not generate faction stat impacts, and instead generate higher credits

MOD: significantly reduced resale value of equipment

MOD: some mission types no longer available from factions other than player faction.

MOD: voidfliers limited to one weapon in first few sectors

MOD: streak skill cooldown period doubled

MOD: can now recover credits stolen by Cryptoi by destroying the thieving ship


UI Improvements

NEW: new faction colors for minor factions

MOD: factions color coded in sector map tooltips.

NEW: added close button to game manual and centered in screen

NEW: asteroid info panel allowing you to view potential mining results

NEW: description of repair and fuel costs in station

NEW: improve tooltip for region in main UI

NEW: improved contact panel format for ships with no weapons

MOD: ship type now shown in contact panel

MOD: ship type for transports and mining ships changed to civilian

NEW: improved panel shown on quitting the game

NEW: kills shown in hall of fame now also shown in pilot screen during game

NEW: options to filter by equipment type in station store

NEW: skill screen now indicates which skills are actually available for upgrade

MOD: faction event panel now has more central location.

MOD: clearer display of max equipment weight when buying new ships

MOD: right-click auto-pathing is now interrupted only by enemies in weapon range, rather than in line of sight.

MOD: additional text highlighting added

NEW: background for main log

NEW: main log area reduced (fixing issues with mouse clicks in top section of screen) and text wrapping added


General Graphical improvements

MOD: improved brightness and contrast levels

MOD: increased brightness of visual level-up indicator

MOD: added shading to sides of the screen to improve contrast for mission and other UI text

MOD: increased default anti-aliasing

MOD: increased size and brightness of cursor


Bug Fixes

FIX: dark matter clouds now disappear over time

FIX: 'esc' does not close setting screen

FIX: various issues with tooltips for main mission UI

FIX: resource faction stat now has advertised impact on number of equipment items for sale at stations

FIX: after collecting loot from wreckage, the wreckage is shown again when reentering the sector

FIX: Alpha Kreen no longer leaves equipment behind

FIX: biological organisms now have 'limbs' and 'heart' instead of engines and generators

FIX: bug where can continue to move before continuing dialog after station explodes in tutorial

FIX: bug where cooldown message sometimes not shown when trying to use an already active skill, or one that is cooling down

FIX: bug where hostile mission targets sometimes spawn in friendly territory

FIX: bug where if hover over contact hex and then move mouse over maptile, it stops showing the contact panel even through the mouse is also still over the contact hex

FIX: bug where it is only possible to see one faction event where two faction events occur in the same turn

FIX: bug where it is possible to use various controls while victory screen is active.

FIX: bug where missions to retrieve resources/relics from ships get stuck if the ship is destroyed by a friendly ship or by equipment damage

FIX: bug where some missions can result in positive and negative stat impact for same faction and same stat

FIX: bug where some region effects apply to all ships except player ship

FIX: bug where sometimes unable to close repair menu after using extinguish skill

FIX: bug where starting station is not shown as destroyed after reentering the sector

FIX: bug where target indicator is not shown for certain ruins.

FIX: bug where tooltip display for ships in shipyard are positioned incorrectly for some aspect ratios

FIX: bug where weapon 'active' display in loadout screen becomes out of sync with actual active status

FIX: bug where wreck explore events other than finding credits do not occur

FIX: camera zoom controls still active when in UI panels

Fix: clearer mission 'headline' description for mission where you need to acquire and deliver resources in left hand panel

FIX: computing faction stat now has the advertised impact on repair costs

FIX: confusing tooltips shown for regions with no region effects.

FIX: contacting mission target ship to deliver goods opens up mission complete panel together with dialog saying 'I have no work for you at this time'

FIX: correct faction icons show in reputation display for all minor factions

FIX: default weapon skills no longer sometimes activated when refueling at station

FIX: engine speed now correctly shown as zero if engine is disabled

FIX: improved mission UI display to help clarify meaning of red exclamation marks

FIX: improved visual feedback when using 'R' key to fire default weapon skill

FIX: inappropriate behavior states no longer shown for platforms

FIX: incorrect contact panel display for ships with no weapons

FIX: Intelligence faction reputation no longer shown in pilot screen

FIX: issue where some characters do not display correctly if Windows is set toTurkish Language

FIX: keyboard shortcut shown for NPC contact in station sometimes does not match number for NPC in list

FIX: layout issues for tooltip for factionstats in faction panel

FIX: odd display layout for total weight display

FIX: odd graphical effects when entering sector map screen from station or loadout view

FIX: odd text layout for move speed in ship tooltip in shipyard

FIX: odd text shown when trying to jettison goods while docked at station

FIX: changed order of dialog responses so that number 1 is usually quickest way out of dialog

FIX: pilot image pulsate effect now disappears on acquiring new skill

FIX: no longer possible to detect ship beyond scan range by hovering mouse over the tile if the tile is already explored.

FIX: fuel scoop description now correctly references ‘gas clouds’ rather than dust clouds. 

FIX: rare bug where invalid object or mission target position is generated

FIX: removed pilot name from ship detail tooltip to prevent text overlap issues

FIX: right-clicking platforms now gives message about not being able to dock, rather than not being able to target ship

FIX: ship highlight sprite scaling issues for certain ships

FIX: bug where mission-giving npc ship pilot status is not loaded correctly from save after accepting mission

FIX: some issues with death animation for biological vessels

FIX: some issues with tooltips for mission UI

FIX: some minor inconsistencies around tooltip delays and associated problems for equipment status tooltips

FIX: some mission text generation issues

FIX: station hex icons overlap log

FIX: system panel shows item as overheated when it is both overheated and damaged

FIX: targeting icon sometimes left on screen after destroying ship

FIX: targeting panel sometimes remains on screen after ship is destroyed

FIX: toggle in loadout screen to set equipment active is now disabled when equipment is temporarily disabled or severely damaged

FIX: trade goods in ship storage no longer in red font when unaffordable

FIX: trading help panel should mention shortage/bonus production

FIX: tutorial messages about repairing damage occur with debuffs not subject to repair skill

FIX: significantly reduced likelihood that two missions in same sector will have same asteroid or other object as mission target

FIX: now able to show mission complete information for both missions when completing two missions simultaneously

FIX: uneven player ship movement animation when holding down movement keys or during autopathing

FIX: using fire extinguish skill now produces UI popup text

FIX: various issues when purchasing trade goods from station when ship has low cargo capacity

FIX: victory panel should appear after closing mission complete panel, and should darken background

FIX: wreck explore events now do not repeat

FIX: wrecks, ruined labs and generators now collectively referred to as ruins

FIX: wrong ship class icon shown for some ships

FIX: main UI tooltips become active after moving player one tile even when not hovering over section

FIX: Melkuth ships no longer damaged by dark matter clouds

Demo 192 Changelog

PRIMARY: 

NEW: 6 new base mission types

NEW: 3 new wreck types

NEW: can now purchase emergency fuel from passing friendly ships

NEW: can now requisition goods from passing friendly ships

NEW: can now engage in piracy against mining or transport ships from hostile factions

NEW: system map tooltips now show additional information about each sector, including fleet strength, hostile territory ratio, and which factions have missions available

OTHER NEW FEATURES:

NEW: improved pathfinding for NPC ships

NEW: missions have a greater variety of faction stat/victory point impacts

NEW: circle ships are now available in circle shipyards subject to reputation limits

NEW: improved graphical display of weight and hull stats in ship tooltip in shipyard

NEW: tutorial help on getting first victory point.

NEW: sectors now respawn destroyed ships up to a level determined by fleet stat and stations in sector

NEW: log messages color coded by faction, and minor changes to wording


BALANCE CHANGES AND GAMEPLAY MODIFICATIONS

MOD: increased various mission time limits

MOD: Demo version now completes at 6 VPs (better balance with 8 sector limit)

MOD: overheated equipment now has yellow status icons

MOD: can now find materials and equipment in random debris

MOD: improvements to tutorial mission dialog text to clarify victory point system

MOD: random missions mode renamed 'random start'.

MOD: improvements to system generation - including increased probability of multi-faction sectors

MOD: starting sector in random start mode always has Order as only mainfaction, and has a station with a shipyard

MOD: now only show order missionsin system map as exclamation marks

MOD: fire extinguish now also removes overheating

MOD: platforms no longer count as ships for purposes of determining whether 'hostile ships are present', e.g. ability to travel to other sectors.

MOD: change ‘weapon cycle’ key from ‘Alt to ‘V’ to prevent conflict with Alt-tabbing

MOD: voidseeker ships now only use void bomb skill when already damaged

MOD: random ship NPC missions no longer spawn in very early sectors


BUG FIXES

FIX: missions where you need to recover resources from a ship now correctly generate only one target ship alongside other defending ships that are not mission targets

FIX: incorrect faction sometimes shown in mission event text when goods or relics already taken before you get to the target

FIX: some combat ships have trading type icon

FIX: quest resource text colour changed from black to white

FIX: enemy ships no longer spawn in friendly territory

FIX: improved performance on main map by fixing bug increasing draw calls

FIX: bug where mission target enemy ships have friendly dialogs

FIX: bug where mission target ships are visible during the first turn of anew mission

FIX: bug where friendly combat ships do not fire on enemy ships

FIX: tutorial help for equipment damage no longer shown when equipment has overheated, or have already used repair skill

FIX: incorrect sequence and shortcut shown for faction events and faction info panel in UI header

FIX: bug causing soft-lock when Kryptoi ship tries to steal goods from an NPC ship

FIX: reputation impact on mission target faction no longer shown for factions player is at war with

FIX: changed position of some help panels to avoid overlap with other panels

FIX: cryptoi no longer steal credits when you have none, taking you into debt!

FIX: character limits added to names on character creation

FIX: improved sound effects and timing of damage notifications

FIX: bug where combat sound effect occurs after closing map screen

FIX: relic icon is red in mission complete

FIX: mission complete panel should show correct stat impact if faction stats are zero.

don't show impact on faction stats for non-main factions.

FIX: bug where closing faction info panel does not hide semi-transparent background

FIX: bug where a friendly ships is selected as target if it moves into same tile as just destroyed enemy ship

FIX: system map icon indicating whether you can travel to a different sector sometimes not updated

FIX: exclamation mark should disappear after accepting ship mission

FIX: platform turrets now swivel and projectiles appear from an appropriate location

FIX: friendly platforms now fire at enemy ships

Demo 184 Changelog

BALANCE CHANGES 

MOD: all mission types are now more evenly distributed in the system

MOD: reduced frequency of ‘stolen goods’ mission variants

MOD: reduced frequency but increased difficulty of ambushes

MOD: reduced frequency of ambushes further for adventure mode

MOD: adventure mode now has a slower event clock

MOD: increase loot from enemy ships

MOD: voidfliers now have two random light weapons instead of medium laser


OTHER IMPROVEMENTS

MOD: improved character selection descriptions

MOD: amended heat warning text display to clarify ability to disable weapons using 'X'


MAP

NEW: added pulses to sector map for additional clarity

NEW: display indicating how many sectors have been explored compared to the maximum available (limited to 8 in the Demo)

FIX: unexplored sectors are now correctly marked with a glowing outline in the system map, and this is noted in the map key section


FIXES

FIX: ‘too heavy for ship’ message incorrectly shown when selling equipment

FIX: bug where pressing R activates equipment skills other than weapon skills

FIX: bug where using power shot can lead to weapons being deactivated

FIX: bug where incorrect skill level shown for techie trait skills in character selection screen

FIX: bug where circle faction stats are initially not shown in faction stat spider chart

FIX: bug where projectiles fired from platforms are too small to be visible

FIX: some issues with explosion animation for certain ships

FIX: incorrect chance of occurrence for certain faction event types

FIX: bug causing soft-lock when loading a 'random missions only' game straight after launching the game.

FIX: incorrect ship class icon for certain ship and platform types

FIX: weight warning sometimes shown when jettisoning goods

FIX: bug where cutscene audio is played at full volume irrespective of saved music volume preference

FIX: bug where background music in splash screen does not initially load with saved music volume preference 

FIX: rare unexpected loud sound effect when returning to main view from system map