Key new features
NEW: Ironman game mode
NEW: Extinction game difficulty
NEW: new ‘lore-only’ dialog options (many more to come)
Improvements to Manual Mode
NEW: graphical improvement to weapon range indicator
NEW: weapon range indicator now shown by default, but only when in weapon range of enemy ships
MOD: manual mode requires weapon input only when enemies are in weapon range, rather than in line of sight.
Balance Changes
MOD: rebalancing of impact on energy, heat and cost of medium and large weapons
MOD: rebalancing of weapon damage and costs
MOD: rebalancing of cargo space(more cargo space for most ships)
MOD: rebalancing of credits and XP gained from missions
MOD: rebalancing of ship equipment weight limits
MOD: rebalancing of ship fuel storage (increased fuel storage of some shiptypes)
MOD: rebalancing of station fuel and repair costs
MOD: changed scaling of XP needed to reach next skill level
MOD: reduced effectiveness of bullet sweep skill
MOD: circle faction now thematic bonus to relic research
MOD: ambushes disabled for short time after entering each sector
MOD: buffs to shield recharge rates no longer result in increased energy cost
MOD: Cryptoi credit theft now has lower chance of success.
MOD: Cryptoi fighter now has weapon instead of kleptransporter.
MOD: Equipment selling cost is now 20% of purchase cost
MOD: fuel costs now vary with resource stat and size of station
MOD: increased cost of bigger order ships.
MOD: increased number of wreck explore events per wreck
MOD: large asteroids now have randomised number of mining attempts
MOD: large asteroids now have different compositions with unique chance to mine specific ores
MOD: missions from factions other than player are now classified as ‘friendly faction’ missions rather than by faction stats
MOD: missions from factions other than player faction do not generate faction stat impacts, and instead generate higher credits
MOD: significantly reduced resale value of equipment
MOD: some mission types no longer available from factions other than player faction.
MOD: voidfliers limited to one weapon in first few sectors
MOD: streak skill cooldown period doubled
MOD: can now recover credits stolen by Cryptoi by destroying the thieving ship
UI Improvements
NEW: new faction colors for minor factions
MOD: factions color coded in sector map tooltips.
NEW: added close button to game manual and centered in screen
NEW: asteroid info panel allowing you to view potential mining results
NEW: description of repair and fuel costs in station
NEW: improve tooltip for region in main UI
NEW: improved contact panel format for ships with no weapons
MOD: ship type now shown in contact panel
MOD: ship type for transports and mining ships changed to civilian
NEW: improved panel shown on quitting the game
NEW: kills shown in hall of fame now also shown in pilot screen during game
NEW: options to filter by equipment type in station store
NEW: skill screen now indicates which skills are actually available for upgrade
MOD: faction event panel now has more central location.
MOD: clearer display of max equipment weight when buying new ships
MOD: right-click auto-pathing is now interrupted only by enemies in weapon range, rather than in line of sight.
MOD: additional text highlighting added
NEW: background for main log
NEW: main log area reduced (fixing issues with mouse clicks in top section of screen) and text wrapping added
General Graphical improvements
MOD: improved brightness and contrast levels
MOD: increased brightness of visual level-up indicator
MOD: added shading to sides of the screen to improve contrast for mission and other UI text
MOD: increased default anti-aliasing
MOD: increased size and brightness of cursor
Bug Fixes
FIX: dark matter clouds now disappear over time
FIX: 'esc' does not close setting screen
FIX: various issues with tooltips for main mission UI
FIX: resource faction stat now has advertised impact on number of equipment items for sale at stations
FIX: after collecting loot from wreckage, the wreckage is shown again when reentering the sector
FIX: Alpha Kreen no longer leaves equipment behind
FIX: biological organisms now have 'limbs' and 'heart' instead of engines and generators
FIX: bug where can continue to move before continuing dialog after station explodes in tutorial
FIX: bug where cooldown message sometimes not shown when trying to use an already active skill, or one that is cooling down
FIX: bug where hostile mission targets sometimes spawn in friendly territory
FIX: bug where if hover over contact hex and then move mouse over maptile, it stops showing the contact panel even through the mouse is also still over the contact hex
FIX: bug where it is only possible to see one faction event where two faction events occur in the same turn
FIX: bug where it is possible to use various controls while victory screen is active.
FIX: bug where missions to retrieve resources/relics from ships get stuck if the ship is destroyed by a friendly ship or by equipment damage
FIX: bug where some missions can result in positive and negative stat impact for same faction and same stat
FIX: bug where some region effects apply to all ships except player ship
FIX: bug where sometimes unable to close repair menu after using extinguish skill
FIX: bug where starting station is not shown as destroyed after reentering the sector
FIX: bug where target indicator is not shown for certain ruins.
FIX: bug where tooltip display for ships in shipyard are positioned incorrectly for some aspect ratios
FIX: bug where weapon 'active' display in loadout screen becomes out of sync with actual active status
FIX: bug where wreck explore events other than finding credits do not occur
FIX: camera zoom controls still active when in UI panels
Fix: clearer mission 'headline' description for mission where you need to acquire and deliver resources in left hand panel
FIX: computing faction stat now has the advertised impact on repair costs
FIX: confusing tooltips shown for regions with no region effects.
FIX: contacting mission target ship to deliver goods opens up mission complete panel together with dialog saying 'I have no work for you at this time'
FIX: correct faction icons show in reputation display for all minor factions
FIX: default weapon skills no longer sometimes activated when refueling at station
FIX: engine speed now correctly shown as zero if engine is disabled
FIX: improved mission UI display to help clarify meaning of red exclamation marks
FIX: improved visual feedback when using 'R' key to fire default weapon skill
FIX: inappropriate behavior states no longer shown for platforms
FIX: incorrect contact panel display for ships with no weapons
FIX: Intelligence faction reputation no longer shown in pilot screen
FIX: issue where some characters do not display correctly if Windows is set toTurkish Language
FIX: keyboard shortcut shown for NPC contact in station sometimes does not match number for NPC in list
FIX: layout issues for tooltip for factionstats in faction panel
FIX: odd display layout for total weight display
FIX: odd graphical effects when entering sector map screen from station or loadout view
FIX: odd text layout for move speed in ship tooltip in shipyard
FIX: odd text shown when trying to jettison goods while docked at station
FIX: changed order of dialog responses so that number 1 is usually quickest way out of dialog
FIX: pilot image pulsate effect now disappears on acquiring new skill
FIX: no longer possible to detect ship beyond scan range by hovering mouse over the tile if the tile is already explored.
FIX: fuel scoop description now correctly references ‘gas clouds’ rather than dust clouds.
FIX: rare bug where invalid object or mission target position is generated
FIX: removed pilot name from ship detail tooltip to prevent text overlap issues
FIX: right-clicking platforms now gives message about not being able to dock, rather than not being able to target ship
FIX: ship highlight sprite scaling issues for certain ships
FIX: bug where mission-giving npc ship pilot status is not loaded correctly from save after accepting mission
FIX: some issues with death animation for biological vessels
FIX: some issues with tooltips for mission UI
FIX: some minor inconsistencies around tooltip delays and associated problems for equipment status tooltips
FIX: some mission text generation issues
FIX: station hex icons overlap log
FIX: system panel shows item as overheated when it is both overheated and damaged
FIX: targeting icon sometimes left on screen after destroying ship
FIX: targeting panel sometimes remains on screen after ship is destroyed
FIX: toggle in loadout screen to set equipment active is now disabled when equipment is temporarily disabled or severely damaged
FIX: trade goods in ship storage no longer in red font when unaffordable
FIX: trading help panel should mention shortage/bonus production
FIX: tutorial messages about repairing damage occur with debuffs not subject to repair skill
FIX: significantly reduced likelihood that two missions in same sector will have same asteroid or other object as mission target
FIX: now able to show mission complete information for both missions when completing two missions simultaneously
FIX: uneven player ship movement animation when holding down movement keys or during autopathing
FIX: using fire extinguish skill now produces UI popup text
FIX: various issues when purchasing trade goods from station when ship has low cargo capacity
FIX: victory panel should appear after closing mission complete panel, and should darken background
FIX: wreck explore events now do not repeat
FIX: wrecks, ruined labs and generators now collectively referred to as ruins
FIX: wrong ship class icon shown for some ships
FIX: main UI tooltips become active after moving player one tile even when not hovering over section
FIX: Melkuth ships no longer damaged by dark matter clouds