NEW EQUIPMENT:
NEW: 2 new heat sink types and 2 new generator types, 1 new engine type
UI IMPROVEMENTS:
NEW: station dock button
NEW: can now abort unwanted missions by clicking on left-hand mission display
NEW: tooltip for missions in left hand panel now shows target sector and tips on completing certain missions
NEW: tooltips for event buttons now show impact on faction stats
MOD: advanced repair skill now automatically selects equipment when there is only one equipment with reparable damage
MOD: energy and heat summary information now shown by default
MOD: improvements to keyboard movement help
MOD: disabled keyboard controls for directions outside turn radius
BALANCE CHANGES
MOD: increase credits gained from ship wreckage
MOD: some changes to scaling of ambush sizes over the course of the game
MOD: rebalancing of credit and reputation costs for ships in shipyards for non-player factions
MOD: random loot from debris and wrecks is balanced to avoid obtaining powerful equipment too easily
MOD: rebalanced all weapons (weapons requiring more advanced research are more powerful, reduced difference between large, medium and small variants)
MOD: reduced number of ship missions
MOD: reduced rate of levelling up and skills acquisition
MOD: balance changes to relative proportion of relic, military and economic missions
MOD: balance changes to rate at which faction events occur for different factions
MOD: can now dock at stations and jump to different sectors if enemy ships are 3 or more tiles away
MOD: missions no longer generate negative faction stat impact for other factions
MOD: random mission generation modified to prevent successive missions of the same type
MOD: changes to default shield loadout for enemy ships, including less powerful shields in adventure mode
MOD: better pacing of ambushes to prevent ambushes following on immediately from a recent combat encounter
MOD: increase heat dump cooldown time
MOD: increased credits gained from missions
MOD: increased credits gained from missions further in adventure mode
BUGFIXES:
FIX: platforms can no longer retreat from sector
FIX: ‘station inaccessible’ message sometimes shown multiple times when trying to enter station
FIX: Ludist station has huge target circle
FIX: drones do not have ship class
FIX: can now access actual event description via tooltip in events history panel
FIX: events screen now shows latest events by default
FIX: numerous typos in dialogues and help panels
FIX: bug where drone arena sometimes fails to load
FIX: no autosave before drone arena?
FIX: main menu help button not working in game
FIX: some issues with ordering of UI layers
FIX: bug where unable to attack enemy platforms
FIX: rare bug where silicates can sometimes have zero cost in stations
FIX: bug where ships beyond scan range are occasionally not hidden on loading a save file
FIX: bug where you can keep moving after emergency fuel message, refuel at station and get extra fuel
FIX: bug where non-player factions can find duplicate relics with no impact on research
FIX: bug with contents of Circle relic exchange
FIX: bug where mission to increase reputation with another faction is shown as decreasing that faction's reputation
FIX: scrollbar slider not visible in events screen
FIX: pulse laser ‘overload shield’ skill not working
FIX: some issues with Mission Indicators in Sector Map
FIX: bug where ship debris appears on the map after loading from save but is not interactable
FIX: minor changes to game manual
FIX: bug where ships are visible when unexplored
FIX: energy display now updates after firing.
FIX: bug where biological enemies have npc portraits and are contactable after loading from save
FIX: Rogue Kreen now correctly classified as biological enemies
FIX: correct faction now shown for rogue Kreen
FIX: player starting direction in each new sector now reflects starting location
FIX: bug where reputation barrier does not prevent purchasing ships from circle station
FIX: bug where 'we need more power' skill has no effect
FIX: bug where 'one eighty' skill has 3 levels instead of 1
FIX: bug where unable to visit some sectors due to overlap with mission UI elements.
FIX: bug where some missions result in two separate mission complete panels
FIX: bug where you can still unlock circle ships despite reputation block, by clicking the unlock button
FIX: can no longer gain more skill points than you can use on skills
FIX: can now target ships within range of weapons +1, i.e ships that will be in range after movement
FIX: bug where enemy ship detailed info display is unable to handle more than 6 weapons or core/utility modules
FIX: player ship now has energy restored to max when docking at station
FIX: bug where teleport beam has infinite range
FIX: bug where patrol missions show zero faction stat impact in tooltip
FIX: various issues when selling relics to a relic trader
FIX: bug where Naveen missions not shown in Sector map tooltip
FIX: non-player ships are now less likely to interfere in missions by attacking mission targets
FIX: obtain X from target ship mission runs into trouble if you pirate X from the ship