Demo 211 Changelog

Key new features

NEW: Ironman game mode

NEW: Extinction game difficulty

NEW: new ‘lore-only’ dialog options (many more to come)


Improvements to Manual Mode

NEW: graphical improvement to weapon range indicator

NEW: weapon range indicator now shown by default, but only when in weapon range of enemy ships

MOD: manual mode requires weapon input only when enemies are in weapon range, rather than in line of sight.


Balance Changes

MOD: rebalancing of impact on energy, heat and cost of medium and large weapons

MOD: rebalancing of weapon damage and costs

MOD: rebalancing of cargo space(more cargo space for most ships)

MOD: rebalancing of credits and XP gained from missions

MOD: rebalancing of ship equipment weight limits

MOD: rebalancing of ship fuel storage (increased fuel storage of some shiptypes)

MOD: rebalancing of station fuel and repair costs

MOD: changed scaling of XP needed to reach next skill level

MOD: reduced effectiveness of bullet sweep skill

MOD: circle faction now thematic bonus to relic research

MOD: ambushes disabled for short time after entering each sector

MOD: buffs to shield recharge rates no longer result in increased energy cost

MOD: Cryptoi credit theft now has lower chance of success.

MOD: Cryptoi fighter now has weapon instead of kleptransporter.

MOD: Equipment selling cost is now 20% of purchase cost

MOD: fuel costs now vary with resource stat and size of station

MOD: increased cost of bigger order ships.

MOD: increased number of wreck explore events per wreck

MOD: large asteroids now have randomised number of mining attempts

MOD: large asteroids now have different compositions with unique chance to mine specific ores

MOD: missions from factions other than player are now classified as ‘friendly faction’ missions rather than by faction stats

MOD: missions from factions other than player faction do not generate faction stat impacts, and instead generate higher credits

MOD: significantly reduced resale value of equipment

MOD: some mission types no longer available from factions other than player faction.

MOD: voidfliers limited to one weapon in first few sectors

MOD: streak skill cooldown period doubled

MOD: can now recover credits stolen by Cryptoi by destroying the thieving ship


UI Improvements

NEW: new faction colors for minor factions

MOD: factions color coded in sector map tooltips.

NEW: added close button to game manual and centered in screen

NEW: asteroid info panel allowing you to view potential mining results

NEW: description of repair and fuel costs in station

NEW: improve tooltip for region in main UI

NEW: improved contact panel format for ships with no weapons

MOD: ship type now shown in contact panel

MOD: ship type for transports and mining ships changed to civilian

NEW: improved panel shown on quitting the game

NEW: kills shown in hall of fame now also shown in pilot screen during game

NEW: options to filter by equipment type in station store

NEW: skill screen now indicates which skills are actually available for upgrade

MOD: faction event panel now has more central location.

MOD: clearer display of max equipment weight when buying new ships

MOD: right-click auto-pathing is now interrupted only by enemies in weapon range, rather than in line of sight.

MOD: additional text highlighting added

NEW: background for main log

NEW: main log area reduced (fixing issues with mouse clicks in top section of screen) and text wrapping added


General Graphical improvements

MOD: improved brightness and contrast levels

MOD: increased brightness of visual level-up indicator

MOD: added shading to sides of the screen to improve contrast for mission and other UI text

MOD: increased default anti-aliasing

MOD: increased size and brightness of cursor


Bug Fixes

FIX: dark matter clouds now disappear over time

FIX: 'esc' does not close setting screen

FIX: various issues with tooltips for main mission UI

FIX: resource faction stat now has advertised impact on number of equipment items for sale at stations

FIX: after collecting loot from wreckage, the wreckage is shown again when reentering the sector

FIX: Alpha Kreen no longer leaves equipment behind

FIX: biological organisms now have 'limbs' and 'heart' instead of engines and generators

FIX: bug where can continue to move before continuing dialog after station explodes in tutorial

FIX: bug where cooldown message sometimes not shown when trying to use an already active skill, or one that is cooling down

FIX: bug where hostile mission targets sometimes spawn in friendly territory

FIX: bug where if hover over contact hex and then move mouse over maptile, it stops showing the contact panel even through the mouse is also still over the contact hex

FIX: bug where it is only possible to see one faction event where two faction events occur in the same turn

FIX: bug where it is possible to use various controls while victory screen is active.

FIX: bug where missions to retrieve resources/relics from ships get stuck if the ship is destroyed by a friendly ship or by equipment damage

FIX: bug where some missions can result in positive and negative stat impact for same faction and same stat

FIX: bug where some region effects apply to all ships except player ship

FIX: bug where sometimes unable to close repair menu after using extinguish skill

FIX: bug where starting station is not shown as destroyed after reentering the sector

FIX: bug where target indicator is not shown for certain ruins.

FIX: bug where tooltip display for ships in shipyard are positioned incorrectly for some aspect ratios

FIX: bug where weapon 'active' display in loadout screen becomes out of sync with actual active status

FIX: bug where wreck explore events other than finding credits do not occur

FIX: camera zoom controls still active when in UI panels

Fix: clearer mission 'headline' description for mission where you need to acquire and deliver resources in left hand panel

FIX: computing faction stat now has the advertised impact on repair costs

FIX: confusing tooltips shown for regions with no region effects.

FIX: contacting mission target ship to deliver goods opens up mission complete panel together with dialog saying 'I have no work for you at this time'

FIX: correct faction icons show in reputation display for all minor factions

FIX: default weapon skills no longer sometimes activated when refueling at station

FIX: engine speed now correctly shown as zero if engine is disabled

FIX: improved mission UI display to help clarify meaning of red exclamation marks

FIX: improved visual feedback when using 'R' key to fire default weapon skill

FIX: inappropriate behavior states no longer shown for platforms

FIX: incorrect contact panel display for ships with no weapons

FIX: Intelligence faction reputation no longer shown in pilot screen

FIX: issue where some characters do not display correctly if Windows is set toTurkish Language

FIX: keyboard shortcut shown for NPC contact in station sometimes does not match number for NPC in list

FIX: layout issues for tooltip for factionstats in faction panel

FIX: odd display layout for total weight display

FIX: odd graphical effects when entering sector map screen from station or loadout view

FIX: odd text layout for move speed in ship tooltip in shipyard

FIX: odd text shown when trying to jettison goods while docked at station

FIX: changed order of dialog responses so that number 1 is usually quickest way out of dialog

FIX: pilot image pulsate effect now disappears on acquiring new skill

FIX: no longer possible to detect ship beyond scan range by hovering mouse over the tile if the tile is already explored.

FIX: fuel scoop description now correctly references ‘gas clouds’ rather than dust clouds. 

FIX: rare bug where invalid object or mission target position is generated

FIX: removed pilot name from ship detail tooltip to prevent text overlap issues

FIX: right-clicking platforms now gives message about not being able to dock, rather than not being able to target ship

FIX: ship highlight sprite scaling issues for certain ships

FIX: bug where mission-giving npc ship pilot status is not loaded correctly from save after accepting mission

FIX: some issues with death animation for biological vessels

FIX: some issues with tooltips for mission UI

FIX: some minor inconsistencies around tooltip delays and associated problems for equipment status tooltips

FIX: some mission text generation issues

FIX: station hex icons overlap log

FIX: system panel shows item as overheated when it is both overheated and damaged

FIX: targeting icon sometimes left on screen after destroying ship

FIX: targeting panel sometimes remains on screen after ship is destroyed

FIX: toggle in loadout screen to set equipment active is now disabled when equipment is temporarily disabled or severely damaged

FIX: trade goods in ship storage no longer in red font when unaffordable

FIX: trading help panel should mention shortage/bonus production

FIX: tutorial messages about repairing damage occur with debuffs not subject to repair skill

FIX: significantly reduced likelihood that two missions in same sector will have same asteroid or other object as mission target

FIX: now able to show mission complete information for both missions when completing two missions simultaneously

FIX: uneven player ship movement animation when holding down movement keys or during autopathing

FIX: using fire extinguish skill now produces UI popup text

FIX: various issues when purchasing trade goods from station when ship has low cargo capacity

FIX: victory panel should appear after closing mission complete panel, and should darken background

FIX: wreck explore events now do not repeat

FIX: wrecks, ruined labs and generators now collectively referred to as ruins

FIX: wrong ship class icon shown for some ships

FIX: main UI tooltips become active after moving player one tile even when not hovering over section

FIX: Melkuth ships no longer damaged by dark matter clouds