Demo 192 Changelog

PRIMARY: 

NEW: 6 new base mission types

NEW: 3 new wreck types

NEW: can now purchase emergency fuel from passing friendly ships

NEW: can now requisition goods from passing friendly ships

NEW: can now engage in piracy against mining or transport ships from hostile factions

NEW: system map tooltips now show additional information about each sector, including fleet strength, hostile territory ratio, and which factions have missions available

OTHER NEW FEATURES:

NEW: improved pathfinding for NPC ships

NEW: missions have a greater variety of faction stat/victory point impacts

NEW: circle ships are now available in circle shipyards subject to reputation limits

NEW: improved graphical display of weight and hull stats in ship tooltip in shipyard

NEW: tutorial help on getting first victory point.

NEW: sectors now respawn destroyed ships up to a level determined by fleet stat and stations in sector

NEW: log messages color coded by faction, and minor changes to wording


BALANCE CHANGES AND GAMEPLAY MODIFICATIONS

MOD: increased various mission time limits

MOD: Demo version now completes at 6 VPs (better balance with 8 sector limit)

MOD: overheated equipment now has yellow status icons

MOD: can now find materials and equipment in random debris

MOD: improvements to tutorial mission dialog text to clarify victory point system

MOD: random missions mode renamed 'random start'.

MOD: improvements to system generation - including increased probability of multi-faction sectors

MOD: starting sector in random start mode always has Order as only mainfaction, and has a station with a shipyard

MOD: now only show order missionsin system map as exclamation marks

MOD: fire extinguish now also removes overheating

MOD: platforms no longer count as ships for purposes of determining whether 'hostile ships are present', e.g. ability to travel to other sectors.

MOD: change ‘weapon cycle’ key from ‘Alt to ‘V’ to prevent conflict with Alt-tabbing

MOD: voidseeker ships now only use void bomb skill when already damaged

MOD: random ship NPC missions no longer spawn in very early sectors


BUG FIXES

FIX: missions where you need to recover resources from a ship now correctly generate only one target ship alongside other defending ships that are not mission targets

FIX: incorrect faction sometimes shown in mission event text when goods or relics already taken before you get to the target

FIX: some combat ships have trading type icon

FIX: quest resource text colour changed from black to white

FIX: enemy ships no longer spawn in friendly territory

FIX: improved performance on main map by fixing bug increasing draw calls

FIX: bug where mission target enemy ships have friendly dialogs

FIX: bug where mission target ships are visible during the first turn of anew mission

FIX: bug where friendly combat ships do not fire on enemy ships

FIX: tutorial help for equipment damage no longer shown when equipment has overheated, or have already used repair skill

FIX: incorrect sequence and shortcut shown for faction events and faction info panel in UI header

FIX: bug causing soft-lock when Kryptoi ship tries to steal goods from an NPC ship

FIX: reputation impact on mission target faction no longer shown for factions player is at war with

FIX: changed position of some help panels to avoid overlap with other panels

FIX: cryptoi no longer steal credits when you have none, taking you into debt!

FIX: character limits added to names on character creation

FIX: improved sound effects and timing of damage notifications

FIX: bug where combat sound effect occurs after closing map screen

FIX: relic icon is red in mission complete

FIX: mission complete panel should show correct stat impact if faction stats are zero.

don't show impact on faction stats for non-main factions.

FIX: bug where closing faction info panel does not hide semi-transparent background

FIX: bug where a friendly ships is selected as target if it moves into same tile as just destroyed enemy ship

FIX: system map icon indicating whether you can travel to a different sector sometimes not updated

FIX: exclamation mark should disappear after accepting ship mission

FIX: platform turrets now swivel and projectiles appear from an appropriate location

FIX: friendly platforms now fire at enemy ships