PRIMARY:
NEW: 6 new base mission types
NEW: 3 new wreck types
NEW: can now purchase emergency fuel from passing friendly ships
NEW: can now requisition goods from passing friendly ships
NEW: can now engage in piracy against mining or transport ships from hostile factions
NEW: system map tooltips now show additional information about each sector, including fleet strength, hostile territory ratio, and which factions have missions available
OTHER NEW FEATURES:
NEW: improved pathfinding for NPC ships
NEW: missions have a greater variety of faction stat/victory point impacts
NEW: circle ships are now available in circle shipyards subject to reputation limits
NEW: improved graphical display of weight and hull stats in ship tooltip in shipyard
NEW: tutorial help on getting first victory point.
NEW: sectors now respawn destroyed ships up to a level determined by fleet stat and stations in sector
NEW: log messages color coded by faction, and minor changes to wording
BALANCE CHANGES AND GAMEPLAY MODIFICATIONS
MOD: increased various mission time limits
MOD: Demo version now completes at 6 VPs (better balance with 8 sector limit)
MOD: overheated equipment now has yellow status icons
MOD: can now find materials and equipment in random debris
MOD: improvements to tutorial mission dialog text to clarify victory point system
MOD: random missions mode renamed 'random start'.
MOD: improvements to system generation - including increased probability of multi-faction sectors
MOD: starting sector in random start mode always has Order as only mainfaction, and has a station with a shipyard
MOD: now only show order missionsin system map as exclamation marks
MOD: fire extinguish now also removes overheating
MOD: platforms no longer count as ships for purposes of determining whether 'hostile ships are present', e.g. ability to travel to other sectors.
MOD: change ‘weapon cycle’ key from ‘Alt to ‘V’ to prevent conflict with Alt-tabbing
MOD: voidseeker ships now only use void bomb skill when already damaged
MOD: random ship NPC missions no longer spawn in very early sectors
BUG FIXES
FIX: missions where you need to recover resources from a ship now correctly generate only one target ship alongside other defending ships that are not mission targets
FIX: incorrect faction sometimes shown in mission event text when goods or relics already taken before you get to the target
FIX: some combat ships have trading type icon
FIX: quest resource text colour changed from black to white
FIX: enemy ships no longer spawn in friendly territory
FIX: improved performance on main map by fixing bug increasing draw calls
FIX: bug where mission target enemy ships have friendly dialogs
FIX: bug where mission target ships are visible during the first turn of anew mission
FIX: bug where friendly combat ships do not fire on enemy ships
FIX: tutorial help for equipment damage no longer shown when equipment has overheated, or have already used repair skill
FIX: incorrect sequence and shortcut shown for faction events and faction info panel in UI header
FIX: bug causing soft-lock when Kryptoi ship tries to steal goods from an NPC ship
FIX: reputation impact on mission target faction no longer shown for factions player is at war with
FIX: changed position of some help panels to avoid overlap with other panels
FIX: cryptoi no longer steal credits when you have none, taking you into debt!
FIX: character limits added to names on character creation
FIX: improved sound effects and timing of damage notifications
FIX: bug where combat sound effect occurs after closing map screen
FIX: relic icon is red in mission complete
FIX: mission complete panel should show correct stat impact if faction stats are zero.
don't show impact on faction stats for non-main factions.
FIX: bug where closing faction info panel does not hide semi-transparent background
FIX: bug where a friendly ships is selected as target if it moves into same tile as just destroyed enemy ship
FIX: system map icon indicating whether you can travel to a different sector sometimes not updated
FIX: exclamation mark should disappear after accepting ship mission
FIX: platform turrets now swivel and projectiles appear from an appropriate location
FIX: friendly platforms now fire at enemy ships