Demo 176 Changelog

NEW: 1 new random mission type with 88 context-dependent narrative variants

NEW: three new civilian platform types that feature in new random missions.

NEW: added new resource mission variant that adds to fleet stat (equivalent to fleet construction project)

NEW: can now jettison trade goods

NEW: added notification that existing goods are jettisoned when performing a mission that requires you to pick up new goods.

NEW: character selection skills are now colour coded by trait

NEW: text now changes to red font to indicate when you can afford items in store

NEW: can now autopath to a tile adjacent to an impassable object by right-clicking that object

NEW: updated visuals for victory points display at top of main UI, for consistency with Faction panel display.

NEW: added new victory/failure panels for when the game is won or lost

MOD: game now transitions to 'random mission mode' immediately after player completes the tutorial missions

MOD: random mission mode displayed more prominently in difficulty select screen

MOD: sector tooltips only show station module summary after they have been visited by the player

MOD: switched order (and keyboard shortcuts for) faction history and faction info buttons

BALANCE: heat levels are now reduced to zero after docking at a station

BALANCE: made multiple ambushes in quick succession less likely

BALANCE: max econ or military VP bonus for current mission types changed to 1

BALANCE: shipyards can spawn in random stations in random mission mode

BALANCE: completing missions in sector now unlock up to two neighbouring sectors

FIX: bug where missions offered by NPCs are refreshed each time they are contacted

FIX: targeting icon sometimes remains on map after target has been destroyed

FIX: removed minefield region effect as not yet implemented

FIX: mission target ships sometimes spawned so far from the player that it is difficult to complete the mission by the mission deadline

FIX: character select now shows all skills

FIX: bug where it is possible to 'waste' advance repair skill by selecting an undamaged item as the target

FIX: mining ships and transport ships cannot be attacked by default even when they are mission targets

FIX: autopathing sometimes stops for no apparent reason

FIX: bug where right clicking on manual popup moves ship

FIX: formatting issue with weight display when comparing ships in shipyard

FIX: feedback form can be partially hidden behind tutorial help panels

FIX: bug whereby 'We need more power' skill is applied to engine instead of generator

FIX: small graphical discontinuities in moving animation

FIX: added sound effect for choosing game type 

FIX: bug where mission indicator shown for station even though no npc is visible in that station

FIX: can now press escape to escape from large auto-path

FIX: when activating weapons should automatically select target if none selected

FIX: map object tooltips overlap with main UI tooltips e.g. when attempting to view equipment status

FIX: heat dump skill does not have text popup indicating use

FIX: bug where hall of fame does not save player portrait info

FIX: bug where shipyard descriptive text is not shown

FIX: bug where loot from destroyed enemy ships does not spawn

Demo 164 Changelog

New: ‘Hall of Fame’ in which the achievements of your most successful pilots are permanently saved

New: ‘Random Missions’ game mode which skips tutorial missions, enabling focus on gaining victory points via random missions.

New: improved trading mechanics: ships now have maximum storage capacity for trade goods, which can be increased by 'cargo module' utility equipment.

New: improved ship damage mechanics: new 'extinguish' skill must now be used instead of repair to extinguish fires.

New: improved system map info: system map tooltip now shows station modules available in sector

New: added 'good' and 'exceptional' versions of various Utility types.

New: sound effect for teleportation and equipment fire

Mod: feedback key changed from F12 to F11 to avoid conflict with steam screenshot

Mod: ‘on fire’ equipment status now coloured orange rather than red in UI

Mod: added fade effect to various main UI buttons

Mod: increase to ship fuel capacity across the board

Mod: reduced emergency refuel cost

Mod: NPCs from non-player factions no longer offer relic missions

Mod: reduced chance of sector environmental effects becoming active in a sector

Mod: reduced frequency of sector environmental effects

Mod: running out of fuel with insufficient credits to cover emergency fuel cost now reduces reputation instead of ending game

Mod: maximum random npcs in stations changed to 1

Fix: significantly reduced loading speed of save/load window

Fix: bug with wording for relic missions.

Fix: bug where default preferences for tutorial help not properly saved

Fix: improved wording for tutorial hints checkbox

Fix: bug where teleportation sometimes leads to ship moving outside the grid

Fix: bug where holding a movement key does not allow repeated moves while in manual mode and no enemies are present.

Fix: inconsistencies in naming of ships in main log

Fix: bug making wrecks inaccessible after loading saved game

Fix: bug where tooltip shows incorrect faction for faction stat impact of completing mission

Fix: inappropriate reference to Omega wing in Circle resource missions.

Fix: bug whereby player does not automatically switch to new target in range due to existing target being out of field of view

Fix: bug where target display is not shown for target ship

Demo 152 Changelog

NEW: added 3 game difficulty levels (2 available in Demo)

NEW: added 16 new sector environmental effects

NEW: added 2 new gas cloud types: explosive and corrosive

NEW: improved enemy ship AI resulting in smarter movement during combat, e.g. enemy ships will try to avoid being stationary.


MOD: improved visual feedback for exceeding weight limit with new equipment

MOD: camera no longer shakes when ships explode beyond visual range

MOD: reduce length of bullet sweep sound effect

MOD: target icon now follows target ship smoothly rather than disappearing at start of move and reappearing at end

MOD: reduce fuel storage for all ships


FIX: bug where shield damage not affected by skills and utility effects

FIX: bug where main map tooltip sometimes doesn't update when moving mouse over a new tile

FIX: bug with bottom help panel 'cancel tutorial button'

FIX: incorrect message when trying to use equipment skills for a weapon that has already been fired in the current turn

FIX: bug where hitpoint bar does not overlay shieldpoint bar if less than shieldpoints after recharging shields

FIX: misleading messages and icon highlighting in certain situations when activating/deactivating weapons from central weapons display

FIX: bug where game sometimes waits for weapons input in manual mode when no targets are present

FIX: tooltips for manual mode, heat and energy display updated 

FIX: some tutorial help panels updated

FIX: 'f' key can now be used for repeated fire while stationary, in the same way as right-click mouse input

FIX: various issue where target icon (when targeting enemy ship) displays strange behaviour


Demo 146 Changelog

FIX: fix ships sometimes not ending move animation in center of hex, particularly when making multiple moves in quick succession or when using streak skill

FIX: bug where relic remains in inventory when reaching target station if game is saved and loaded between obtaining relic and reaching target station.

FIX: bug where rogue kreen are not being automatically selected as targets like other hostile ships

FIX:bug where target is not refreshed after current target is destroyed

FIX: ambushes no longer occur soon after completing mission

FIX: access to main UI panels is now disabled on death


Demo 143 Changelog

BIG: 14 new utility items and associated research goals

BIG: new game mechanic involving equipment skills (new special abilities acquired by equipping items) including 6 new weapon skills and 9 new utility skills

BIG: overhauled ‘Manual mode’ with new UI, including ability to split weapons fire, and move and fire in any order.


NEW: keyboard shortcuts (Alt to cycle through weapons, X to toggle all weapons on/off, Space to skip weapons in manual mode, R to use active weapon skill)

NEW: added delay before enemy movement to allow clearer perception of combat activity

NEW: hull points bar is now visible when hull points proportion is less than shield points proportion

NEW: added warnings when removing core equipment

NEW: added warning when purchasing an item that exceeds current ship weight limit


MOD: missiles can now only be fired as skills, using cooldown

MOD: station equipment stores now contain at least one light weapon

MOD: adjusted trade goods pricing to reduce profitability of trading

MOD: reduce number of depots per sector

MOD: increased damage for kinetic weapons

MOD: disable saving when in combat

MOD: reduced frequency of disruptors on enemy ships once researched


FIX: fix bug where main log cannot be scrolled

FIX: various minor improvements to controls settings display

FIX: empty equipment sometimes shows heat info in loadout screen

FIX: bug where can no longer enter main station in sector using keyboard controls

FIX: engine enhanced status does not show % speed increase

FIX: fix bug where mouse pathfinding randomly stops

FIX: fix incorrect firing points for Wasp ship class (improved VFX)

FIX; ship class display in top left now shows correct ship type after boarding new ship

FIX: pressing escape when in mission complete screen no longer activates first dialog option

FIX: bug with first relic mission where target asteroid was not being generated, blocking mission progress

FIX: no message shown when trying to make an invalid move using streak skill