BIG: 14 new utility items and associated research goals
BIG: new game mechanic involving equipment skills (new special abilities acquired by equipping items) including 6 new weapon skills and 9 new utility skills
BIG: overhauled ‘Manual mode’ with new UI, including ability to split weapons fire, and move and fire in any order.
NEW: keyboard shortcuts (Alt to cycle through weapons, X to toggle all weapons on/off, Space to skip weapons in manual mode, R to use active weapon skill)
NEW: added delay before enemy movement to allow clearer perception of combat activity
NEW: hull points bar is now visible when hull points proportion is less than shield points proportion
NEW: added warnings when removing core equipment
NEW: added warning when purchasing an item that exceeds current ship weight limit
MOD: missiles can now only be fired as skills, using cooldown
MOD: station equipment stores now contain at least one light weapon
MOD: adjusted trade goods pricing to reduce profitability of trading
MOD: reduce number of depots per sector
MOD: increased damage for kinetic weapons
MOD: disable saving when in combat
MOD: reduced frequency of disruptors on enemy ships once researched
FIX: fix bug where main log cannot be scrolled
FIX: various minor improvements to controls settings display
FIX: empty equipment sometimes shows heat info in loadout screen
FIX: bug where can no longer enter main station in sector using keyboard controls
FIX: engine enhanced status does not show % speed increase
FIX: fix bug where mouse pathfinding randomly stops
FIX: fix incorrect firing points for Wasp ship class (improved VFX)
FIX; ship class display in top left now shows correct ship type after boarding new ship
FIX: pressing escape when in mission complete screen no longer activates first dialog option
FIX: bug with first relic mission where target asteroid was not being generated, blocking mission progress
FIX: no message shown when trying to make an invalid move using streak skill