New: ‘Hall of Fame’ in which the achievements of your most successful pilots are permanently saved
New: ‘Random Missions’ game mode which skips tutorial missions, enabling focus on gaining victory points via random missions.
New: improved trading mechanics: ships now have maximum storage capacity for trade goods, which can be increased by 'cargo module' utility equipment.
New: improved ship damage mechanics: new 'extinguish' skill must now be used instead of repair to extinguish fires.
New: improved system map info: system map tooltip now shows station modules available in sector
New: added 'good' and 'exceptional' versions of various Utility types.
New: sound effect for teleportation and equipment fire
Mod: feedback key changed from F12 to F11 to avoid conflict with steam screenshot
Mod: ‘on fire’ equipment status now coloured orange rather than red in UI
Mod: added fade effect to various main UI buttons
Mod: increase to ship fuel capacity across the board
Mod: reduced emergency refuel cost
Mod: NPCs from non-player factions no longer offer relic missions
Mod: reduced chance of sector environmental effects becoming active in a sector
Mod: reduced frequency of sector environmental effects
Mod: running out of fuel with insufficient credits to cover emergency fuel cost now reduces reputation instead of ending game
Mod: maximum random npcs in stations changed to 1
Fix: significantly reduced loading speed of save/load window
Fix: bug with wording for relic missions.
Fix: bug where default preferences for tutorial help not properly saved
Fix: improved wording for tutorial hints checkbox
Fix: bug where teleportation sometimes leads to ship moving outside the grid
Fix: bug where holding a movement key does not allow repeated moves while in manual mode and no enemies are present.
Fix: inconsistencies in naming of ships in main log
Fix: bug making wrecks inaccessible after loading saved game
Fix: bug where tooltip shows incorrect faction for faction stat impact of completing mission
Fix: inappropriate reference to Omega wing in Circle resource missions.
Fix: bug whereby player does not automatically switch to new target in range due to existing target being out of field of view
Fix: bug where target display is not shown for target ship