Demo 132 Changelog

NEW: 2 new equipment status effects: ‘unstable’ and ‘severe damage’

NEW: zoom/camera mode settings are now saved between levels and between sessions

NEW: sound effects added for kleptransporter

NEW: sector travel button now colour-coded to indicate when presence of enemy ships blocks travel to another sector

FIX: scrolling controls list only partially shows last option

FIX: 'your current ship type' not centered in shipyard

FIX: events menu lets event blocks get partially cut off even though they aren't at the bottom edge of the window

FIX: bug where player is able to move while in station UI after finishing conversation

FIX: bug preventing new equipment from being equipped if its weight exactly matches available weight.

FIX: unable to close save/load slot using ‘escape’ button

FIX: removed redundant ‘lose unsaved progress’ message when loading from main menu


Demo 130 Changelog

New: Added faction-themed adaptive soundtracks for Circle Faction

New: 2 new enemy ship types (Kamikaze Drone for VoidSeeker faction and Appropriator for Cryptoi)

New: 2 new enemy ship skills: void bomb and kleptransport

New: enemy equipment: mining claw (for rogue kreen)

New: improved economic model each sector now produces one good type and has shortage of two goods types. This is reflected in pricing and also indicated by new UI icons.

New: keyboard shortcuts ( 'r' and ‘f’) for refuel and repair while in station

New: 'you have completed the demo' now shown in main mission UI 

New: improve game over panel, with background image, and new button to load saved game.

New: messages clarifying when main UI panels are disabled

New: New title screen music

New: Amount of goods bought defaults to max affordable amount

New: Weapon tooltips now show description of damage type

New: keyboard shortcuts (1-9) for contacting station NPCs

New: refuel sound effect added


Mod: some minor modifications including shortening of names of equipment items

Mod: tooltip for floating faction event buttons now mentions effect of left- and right-clicking.

Mod: Use of 'Precision shot' skill is now blocked (as opposed to being used to no effect) and explanation shown when target has shield points.

Mod: capture station and build station module events now also impact economic faction stats

Mod: reduced frequency of large asteroids

Mod: increased fuel costs for travelling between sectors

Mod: increased deadline for dispersal/attack missions

Mod: various tutorial text panels rewritten

Mod: rogue kreen mining laser range changed to 1 but made more powerful

Mod: improved enemy ship AI so that they sometimes avoid engaging at close range where appropriate


Fix: bug where all faction stats and relics are reset after loading a game immediately after launch and then travelling to a new sector

Fix: bug where capital ship wrecks are not interactable via mouse movement controls

Fix: bug where station mission indicators sometimes show as yellow (mission available) when they should be red (mission available subject to increased reputation)

Fix: bug where missions can sometimes be obtained from NPCs despite having insufficient reputation

Fix: bug where station module tutorial plays prior to dialogue with relic tutorial mission giver

Fix: bug whereby in-progress relic research was not saved

Fix: bug where in-progress relic research would not progress further after loading from save

Fix: targeting panel no longer shows in bottom-right position relative to a ship, to avoid overlap with detailed ship info panel.

Fix: bug causing name of equipment items to be invisible if they were too long

Fix: typo in tooltip description for 'ancient' relic type.

Fix: Improved tooltip description of 'Precision shot' skill to clarify ineffectiveness against shielded targets

Fix: attempting to sell resource mission goods, such as fullerenes no longer generates errors, and message that they cannot be sold is shown

Fix: bug where hovering mouse over main log disables keyboard movements controls

Fix: bug where UI elements for map objects are overlaid on the main UI

Fix: tooltip for hostile (and so inaccessible) stations no longer says 'right-click to enter'

Fix: bug where newly constructed station trade modules have no trade goods

Fix: bug where large asteroids were not saved

Fix: bug where sector map view could not be closed using the 'return' button

Fix: bug where target information is not shown for rogue kreen

FIx; moved text indicating cinematic zoom mode to avoid overlap with targeting mode text

Fix: bug where ship targeting panels sometimes continue to be shown when entering loadout/station UI

Fix: added missing UI SFX for save/load panel and settings panel

Fix: turning near a wreck/asteroid can cause unintended wreck/asteroid interaction

Fix: bug where out of energy message sometimes not shown leading to appearance of soft-lock.

Fix: bug where target icon sometimes 'left' on map after target ship destroyed and moved in the same turn

Fix: options menu still accessible by cliking button, though not by pressing escape, from game over screen. should give option to load from save on death

Fix: some typos and formatting issues in mission dialogs.

Fix: intelligence faction stats and relics are no longer shown until later in the game (consistent with faction even screen)

Fix: event panel percentages now rounded to 2DP

Demo 115 Changelog

  • Fix: bug where mission target indicator was invisible for resource/relic missions if target object (wreck, asteroid) had not yet been explored

  • Fix: bug where relic missions were sometimes impossible to complete due being generated without a valid target location

  • Fix: further reduction in station rotation speed while in station screen

  • Fix: bug where keyboard controls for zooming in and out were reversed

  • Fix: improper texturing of voidflier ship model

  • Fix: replaced empty (square) icon in tooltip for relics

  • Fix: visual and text indicators of reputation with NPCs now update immediately on mission success instead of being delayed

  • Fix: bug where music volume was sometimes set to zero on entering a new sector

  • Fix: bug where current screen resolution could not be detected in graphics settings when using multiple displays.

  • New: Game setting added to disable station rotation completely

  • New: Game setting added to disable cinematic zoom when a ship is destroyed

  • New: Tutorial now describes keyboard controls for zooming in and out

Demo 114 Changelog

  • Fix: bug where all faction stats and relics are reset after loading a game immediately after launch and then travelling to a new sector

  • Fix: bug where capital ship wrecks are not interactable via mouse movement controls

  • Fix: bug where station mission indicators sometimes show as yellow (mission available) when they should be red (mission available subject to increased reputation)

  • Fix: bug where missions can sometimes be obtained from NPCs despite having insufficient reputation

  • Fix: bug where station module tutorial plays prior to dialogue with relic tutorial mission giver

Demo 1 Changelog

Major Quality of Life improvements

  • Can now change most keyboard controls to custom keybindings

  • New 'tank style' (relative) movement control scheme available

  • Faction events no longer ‘lock’ gameplay but slide in on the side to be viewed at player’s convenience

  • Weapons toggle now switches between automatic and manual firing modes instead of enabling/disabling weapons.

  • Ambush event panel now shows threat assessment

  • Power level indicator added to all ships

Minor Quality of Life Improvements

  • Current ship weight indicator added to equipment store screen

  • Current ship slot summary added to equipment store screen.

  • Faction events are also added to main log

  • Various minor improvements to tooltips, help panels and other UI panels.

  • Various spelling fixes.

  • Equipment tooltips now show weapon/utility/core type.

  • Improved popup text when trying to fire disabled weapons

  • Equipment items now have icon to show equipped status when in station equipment store

  • Panning map with middle mouse button is now faster

  • Targeting panel no longer shown for neutral ships

  • When selling goods, default value is maximum goods amount

  • No longer possible to attack friendly ships

  • Added keyboard command to toggle faction ownership display

  • Station construction event message now describes type and location of module constructed

  • Improved ship AI to avoid getting stuck and repeated movement

  • tooltips now indicate more clearly if stats have been temporarily changed, e.g. due to skills or damage

Balance/gameplay changes

  • Hull points and shield points reduced for most ships

  • Heat sink restored as starting utility for player ship

  • Player no longer spawns adjacent to enemy stations in new sector

  • Faction event messages are not shown for non-player factions until those factions have been encountered

  • Can no longer use repair skill to remove ‘overheated’ status

  • Minor rebalancing of quality bonuses for equipment

  • Hostile ships no longer spawn in friendly areas

  • Increased credits gained from story missions

  • Reduced costs for fuel

  • Increased XP gain from combat

  • General reduction in damage/to hit falloff with range

  • Reduced effectiveness status can now apply (in different ways) to engines, shields and generators

Graphical improvements

  • New font for warning text messages

  • Background images for mission complete and faction event panels

  • Added VFX to show when a new target has been selected

Audio improvements

  • Music now fades out on leaving sector

  • Music now transitions from 'threat' to 'normal' immediately after enemy ships have been destroyed.

Tutorial

  • New tutorial panel about overheating and fire damage

  • New prominent message shown indicating how to address overheating issues

  • Manual section added for mining asteroids.

  • New help panels added for each station module

  • Improved keyboard movement controls help panel

  • New mission panel added to indicate how to progress in the story when there is no active mission

Bug Fixes

  • Fixed occasional issue with inappropriate font colours in dialogues

  • Fix bug where target analysis button is repeatedly highlighted during the tutorial

  • Fixed bug where dialog options can be activated while in mission complete panel

  • Fix bug where clicking on station UI icons does not allow access to station view

  • Fixed bug where target icon is sometimes not shown for current target

  • Fix bug where area for "Events" tab in the pop up is not big enough, beyond the "N" it selects the adjacent Close button instead.

  • Fix bug where Hovering over the Close button doesn't make any noise.

  • Fix bug where can talk to some hostile ships

  • Fix bug where purchase option panel remains open after closing station view

  • Pilot screen now shows appropriate pilot background description

  • Fix bug with reputation requirements for ships

  • Fix: new game can be clicked while on load menu

  • Fix: station modules have excessively large input areas

  • Fix: various bugs with station construction events

  • Fix: bug where UI panels can still be used after 'game over' (your ship is destroyed)

  • Fix: some odd behaviour associated with energy and heat mode in loadout screen

Alpha 8 Changelog

Shipyard 

-shipyard module added with option to buy ships

-3 new Order faction ships available for player to purchase

-new starting ship for player


Research and Equipment

-Added 7 new utility equipment items

-Added 7 new research goals

-Added 1 new engine and 2 new generator types

-Equipment with different quality levels now available in station stores

-Increased average number of equipment items in station stores

-improved tooltips for equipment

-tooltip info shown for current equipment as comparison when reviewing equipment in shop

-Starting ship has only one weapon slot filled, enabling significant loadout changes

-Added functionality to allow hulls with up to 7 weapons and 7 utility slots


Factions

-1 New Main Faction: Circle

-2 New ‘minor’ factions: Naveen and Voidseekers

-11 new ship types for non-player factions

-New faction territory mechanics 

-Enemy ships now avoid  entering territory of factions friendly to player

-Ambushes do not occur in ‘friendly’ territory

-New Faction Event panel showing timeline of faction events

-Other factions now also acquire relics, complete research and unlock equipment

-Relic Panels now shows research tree for all factions

-Improved system generation to ensure appropriate placement of faction-owned sectors

-added missing station and station module descriptions for each faction


Story/tutorial missions

-new main tutorial mission introducing the Circle and Naveen factions

-improvements to relic tutorial mission to ensure continuity of mission tasks

-time limit removed from tutorial missions to ensure ability to continue story missions

-dialog options improved to highlight equipment trading and shipyards

-new early help panel for keyboard movement controls


Other significant improvements

-save/load functionality including auto-save on leaving a sector

-Added weight indicator and updated ship stats display for loadout screen 

-Max weight mechanics for loadout now fully implemented

-Trading overhaul - stations now show randomly generated prices for all goods

-sector layout generation improved for increased variety of station positions

-can toggle tutorial help both on character creation and in-game during tutorial

-various improvements to enemy ship AI


Mission UI and Mechanics

-reputation mechanics now properly implemented, with NPC dialogs and missions determined by your reputation with that NPC

-NPC display in station now shows reputation required for mission

-NPCs with missions blocked due to insufficient reputation now shown as red exclamation marks on map

-NPCs in station now have icon indicating if the current mission requires you to contact them

-missions requiring you to travel to a new sector now highlight to the sector travel button

-changed colour of mission UI font and NPC mission icons to yellow


Graphical improvements

-various tweaks to main sector tilemap to allow tile colours representing faction influence/ownership

-unexplored asteroids/debris no longer shown in the main display

-new small explosion animation when ships are hit by weapons fire

-ship info icons no longer shown when zoomed out

-improved shield VFX

-improved some existing ship models

-new visual indicators showing player ship scan radius


Music SFX improvements

-Volume increased for alarm sound effect when player’s equipment is damaged

-3 new alarm sounds for hull, energy and heat critical events

 -2 new original adaptive soundtracks for new main Faction

-reduced default music volume

-weapon sound effects now have randomised pitch


-Various minor tweaks to UI

-text popups now show status of to-hit bonuses due to movement

-added explanatory note about brackets to heat and energy summaries in loadout

-reversed color coding of range indicator in targeting panel

-added heat and energy to NPC ship info panel

-increased visibility of target ship indicator

-improved offscreen mission target indicator

-added prominent message when mission targets changed

-improvements for faction event and mission complete panel

-various minor improvements to main game menu in splash and mid-game

-changed colour and layout of game over panel

-escape can now be used to cancel use of skills that have a selection panel

-escape can now be used to activate first dialog option during dialogs

-improved energy summary in MainUI

-improved formatting of ambush event panel

-goods trading UI now consistently shows quantity in weight (tonnes)

-added visual indicator when enough experience to learn a skill

-added fuel tooltip explaining the amount of fuel used

-various minor improvements to tooltip content and layouts

-character creation screen now explains pros and cons of each ‘background’ skillset

-can now mine asteroids, explore wrecks etc using keyboard movement controls

-can now only enter stations using keyboard controls by moving forward, to prevent unintentionally entering station

-text display showing ‘insufficient energy for shield’ removed

-event panels showing encounters with enemy ships removed except for ambush events

Bugfixes:

-fix unlimited inward zoom in orthographic mode

-fix strange animation behaviour when in orthographic mode

-fix bug where camera could sometimes move below map during fast zoom

-fix disable ‘tab’ input while viewing UI panels

-fix bug with position of impact animations

-fix bug with missiles circling target ship indefinitely

-fix bug where unable to target ships just outside current range

-fix bug where equipment status effects not shown correctly in enemy ship info panels

-fix bug where wrong faction icon shown in mission complete panel faction stat impact

-fix status effect name not shown in status effect tooltip

-fix various bugs related to impact on shield points when deactivating/unequipping shield

-fix bug where engine disable message is delayed

-fix bug with odd help panel behaviour in early tutorial

-fix bug with mission indicator not disappearing when completing mission for NPCs in ships

-giant asteroids can no longer be mined an unlimited number of times

-fix bug where repair equipment help panel shows when equipment is no longer damaged

-fix bug with relic names not matching sector in which they are found

-fix bug with repetition of factions in system map tooltips

-fix bug where data from previous game ‘bleeds through’ into new game

-fix bug with order of log messages during combat

-fix bug where ‘out of energy’ text popup not shown, giving the appearance of being unable to move for no reason

-fix bug where changes in loadout not reflected in station equipment store display

Other balance changes:

-general rebalancing of ship hulls, shields, engines and generators

-fire now less likely to occur due to overheating

-power to weapons skill nerfed

-precision shot skill buffed

-ambush ship strength and frequency rebalanced

-damage to equipment that is already damaged is more likely to disable the equipment

-can now enter friendly stations irrespective of visibility of enemy ships (linked to faction territory mechanics)

-overall frequency of faction events reduced

Alpha 7 Changelog

Alpha 7 ‘Pilot Skills’ is now available for testing via the Relic Space Discord!

It’s the biggest update so far with big changes to skills, and the combat UI, and a host of graphical, balance, and other improvements.

Skills

-Overhaul of pilot skill tree layout and skill point mechanics

-Overhaul of active skills UI, including keyboard shortcuts

-Added starting skills for each of three 'traits' that can be chosen during character creation

-7 new skills added to skill tree

Combat interface

-New 'target analysis mode' in which targeting panel is continuously shown for your current target, enabling tooltips for more detailed targeting info

-Improved positioning of targeting/contact panels to avoid overlap with player ship

-Detailed ship info panels no longer replace main log, and stay active until manually disabled

-Can now cycle between available targets with 'T'

-Can now select an alternative Target using shift+left-click

-Can now use 'tab' to toggle weapons active/inactive

Game Music and SFX

-Added 6 new original adaptive soundtracks by Peter Gagliardi

-Music in each sector reflects the factions dominant in that sector

-Added SFX for equipment damage

-Added SFX for player engines

-Added SFX for active skills

-Added some missing UI SFX

Tutorial

-Tutorial extended to include relic mission

-Added animations to highlight sector travel and other buttons during the relevant part of the tutorial

-Added help panels to reflect changes to skills system

-Added help panel for when enemies are destroyed by internal damage

-Added help panel to explain need to manually equip new items purchased in station stores

-Added help text regarding ! symbols on the main map

-Various minor improvements to tutorial and help text

-Added tooltips for mission complete panel, including explanation of reputation

Balance

-Improved balance of heat use and sinks

-Basic missiles are no longer available in station stores in the first few sectors

-Disabling shield now reduces shield points to zero

-Sales price when selling equipment at stations is now less than purchase price and reduced if equipment is damaged

-Can now repair ship at stations if it has negative status effects but no hull damage

-Hostile ships are now less likely to retreat/leave the sector when damaged

-Union faction now receives greater benefits from faction events

-Faction stats cannot be less than zero

Graphical Improvements

-Improved splash screen background animation so that asteroids do not come too close to the camera, and do not eventually move off screen

-Fade to black transition added when travelling between sectors.

-Camera shake effect when enemy ships are destroyed

-Improved mission target indicators for large objects

-Added 2 alternate skyboxes. Skyboxes now change when travelling between sectors.

-Added 'credits' icons throughout station stores

<b>Quality of Life improvements</b>

-Improved UI scaling to fit 4k and other large screen resolutions

-Keyboard shortcuts for main UI panels changed to function keys to avoid overlap with skill shortcuts

-Keyboard shortcuts for main UI panels now shown in header area

-Increased camera zoom speed for top-down view

-Improved camera centering so that more of the map is visible when moving your ship ‘downwards’

-Added buttons to mission event and faction event panels, to allow direct access to relevant info panels

-Added close button to settings screen

-Improved log messages for equipment status effects

-Improvements to event and help panel user interface (e.g. no longer closed using any key, darkening background)

-It is no longer possible for player or NPC ships to fire weapons when chance to hit is zero (e.g due to asteroid cover)

-Added icons to system map showing available missions

-Can now use return or enter keys to confirm purchases

-Ship event messages now state the hull class of the relevant ships

-Added Basic Analytics/Data Privacy Info Button

-Can now close panels in splash screen using 'Escape' key

Bug fixes

-Fixed sound affects being played in mono on one side

-Fixed bug in calculation of heat used for weapons

-Fixed bug where keyboard shortcuts for main UI panels sometimes do not work

-Fixed various issues where main UI display does not immediately update (e.g. after repairing equipment)

-Fixed bug where shield recharge on entering station is not reflected in shield bar beneath ship

-Fixed bug were clicking to close an event panel opens the loadout screen in addition to closing the panel

-Fixed strange behaviour when using keyboard shortcuts for UI panels when a UI panel is already active

-Fixed bug with icons sometimes not appearing on tooltips

-Fixed bug where, original relic source continues to show as mission target, when trying to recover the relic from a hostile ship

-Fixed some minor issues with UI for relics

-Fixed bug where 'neutral' (e.g. trading) ships from a hostile faction prevent player from entering a friendly station

-Fixed bug where gas tooltips remains on screen after moving mouse off edge of map

-Fixed various bugs where irrelevant tooltips remain on screen after opening or closing panels

-Fixed bug where hostile ships can continue to move with engines disabled

-Fixed bug where ambushing ships can spawn in same tile as player ship

-Fixed bug where soft-lock occurs when restarting the game from main menu before reaching second sector