Alpha 6 ‘Loadout’ is now available for testing via the Relic Space Discord!
The following list shows the changes since Alpha 0.503
Loadout
1 new ship class and 2 new ship models for Union fighters
Added 8 new weapon base types (each with light/std/heavy variants) including unique damage types
Significant rebalancing of all weapons
Added speed and armor info to NPC ship popup display
VFX for light/std/heavy variants of weapons scale according to variant
Various minor improvements to equipment stats tooltip
Disabling engine now prevents movement
Relics and research
New procedurally generated relics
Relic missions are now randomly generated alongside other mission types and no longer restricted to Lorca sector
8 new research goals added, each of which unlock one of the new weapon types
Bug fixes
Fixed bug causing incorrect display of energy used by weapons in main UI.
Fixed bug causing weapon target to switch back to the closest hostile ship after selecting a new target manually.
Fixed bug causing weapons to fire at previous target when trying to fire at a ship that is out of weapons range
Fixed some issues with adaptive music transitions
Fixed bug where ship contact buttons are temporarily hidden after closing system map
Fixed bug where pressing escape closes system map instead of closing system map help panel
Fixed bug allowing player to continue moving after running out of fuel.
Fixed some issue with camera offsets when panning and zooming simultaneously
Improved aspect ratio scaling of character selection screen layout
Name input field in character selection field no longer accepts special characters
Pressing escape while feedback form is active no longer opens main menu in addition to closing form.
Fixed bug where gas clouds do not provide cover for ships within them.
Missions in which you recover a relic from a hostile ship are now failed immediately if the hostile ship leaves the sector
Ship UI text/damage indicators no longer shown for ships outside scan range
Cinematic zoom effects disabled while using top-down cameramode
Main UI now correctly shows new equipment after equipping new items
Fixed bug allowing purchase of items at stations despite not having sufficient credits.
Quality of Life Improvements
Added ‘quest markers’ to indicate which stations contain NPCs with missions
Mousewheel-button can now be used to pan camera
Added keyboard controls for camera zoom in/out (‘-’ and ‘=’)
Removed delay in appearance of animated damage numbers and similar texts
Added cause of ship destruction to log messages and game over panel
Added ‘close’ button for main UI panels
Added game settings to control camera zoom and pan sensitivity
Added changelog to splash screen
Added log messages for mining and looting debris
Tutorial improvements
Tutorial hostile ship class changed to transport
Improved appearance and increased visibility of game manual pop-up icons.
Fixed various issues caused by performing actions out of expected tutorial sequence
Graphical Improvements
New cinematic zoom camera mode with manual camera rotation