Alpha 5 ChangeLog

Alpha 5 ‘Explorer’ is now available for testing via the Relic Space Discord!

What follows is a list of changes since Alpha 0.403.

Sector Map Variety

  • Capital ship wrecks added to sector maps

  • Large asteroids added to sector maps

  • Hostile Space stations added to sector maps

  • Random ships added to sector maps

  • Hostile and mixed sectors added to system map

  • Capital wrecks and large asteroids incorporated into random missions, including random mission variants.

  • Asteroids, Debris and Gas Clouds now spawn primarily in circular ‘orbits’ corresponding the sector’s location in the system.


Sector Travel Mechanics Changes

  • On reaching a new sector, starting position is the edge of the map corresponding to relative location of new and old sectors on the system map.


Mining Mechanics Changes [experimental]

  • Asteroid mining is now limited to large asteroids

  • Mining user interface simplified


Targeting Mechanics Changes

  • Player ship will auto-fire at any ships with hostile attitude (as indicated by ‘rotating circle’ UI colour)

  • Player can manually target and fire at ships from other factions irrespective of attitude (except during tutorial)


Ship AI changes

  • Civilian ships from hostile factions have non-hostile attitude to player by default

  • Civilian ships acquire hostile attitude to player if attacked by the player.

  • Improved AI for neutral ships so they are much less likely to block player movement


Graphical Improvements

  • Camera Tilt Shift effect added to main game view

  • Improved consistency of fog-of-war shading across zoom levels, making zoomed out views more informative.

  • Small cosmetic changes to the character creation screen


Balance Improvements

  • Player ship starts with medium lasers

  • Impact of pilot skill levels on speed and weapon damage increased

  • Skill cooldown no longer blocks use of other available skills

  • Minor changes to loadouts of enemy ships

Quality of Life Improvements

  • Tooltips for debris, asteroids and gas cloud now show impact of cover on chance to hit.

  • No longer possible to zoom out indefinitely

  • No longer possible to pan camera beyond the edge of the sector map.

  •  ‘Repeat attack’ game setting (allowing player to fire repeatedly using right-click, skipping movement) no longer optional, but set to be on by default.

  • Camera panning and zooming is now framerate independent.

  • Improved visibility of informational messages (e.g. for when enemy ships leave a sector)

  • Settings screen for controls now lists controls in more intuitive order

  • Ship ‘rotating circle’ UI colour changed to green for ships with ‘friendly’ attitude

  • Help text shown when trying to target a ship that cannot be manually targeted.

  • Camera zoom effect restricted to ships destroyed by the player

  • NPC ship info panel now correctly shows name of ship class

  • Opening any of the main UI panels now closes NPC ship info panel if open and hides log.


Tutorial improvements

  • Ship to ship communications disabled at certain stages of the tutorial 

  • Non-essential friendly ships no longer spawn in first sector

  • Firing at first hostile ship in tutorial disabled at certain times.

  • Captain Jorell now has ‘friendly’ attitude.

  • Unchecking ‘show tutorial’ now skips starting sector and awards mission rewards from first tutorial mission.


Bug fixes

  • Fixed frame-rate dependent speed of camera panning 

  • Fixed other frame-rate dependence issues

  • Fixed bug allowing travel to locked sectors if they are within fuel range

  • Fixed bug where asteroid mining causes stored energy to reduce below zero.

  • Fixed bug where asteroid colours do not correspond to their underlying resource type

  • Fixed bug where using zoom while panning camera causes the camera to be centered on a location other than the player’s ship.

  • Fixed bug with system map help message remaining on screen after closing system map

  • Fixed bug where debug panel is deactivated after travelling to a new sector

  • Fixed bug where UI sound effects for the settings screen sometimes do not play when entering it from the splash screen.

  • Fixed bug where pressing escape opens game menu instead of closing settings screen

  • Fixed bug where player unable to move while hovering mouse over NPC contact hex.

  • Fixed bug where pilot skill tooltips remain active after closing pilot skills panel

  • Fixed bug where NPC contact hex button occasionally fails to register mouse input

  • Fixed some punctuation errors and other textual issues.

  • Fixed bug with turn sequence causing NPC ships to sometimes exhibit strange movement animation, particularly when coming into view for the second time.