Alpha 6 Changelog

Alpha 6 ‘Loadout’ is now available for testing via the Relic Space Discord!

The following list shows the changes since Alpha 0.503

Loadout

  • 1 new ship class and 2 new ship models for Union fighters

  • Added 8 new weapon base types (each with light/std/heavy variants) including unique damage types

  • Significant rebalancing of all weapons

  • Added speed and armor info to NPC ship popup display

  • VFX for light/std/heavy variants of weapons scale according to variant

  • Various minor improvements to equipment stats tooltip

  • Disabling engine now prevents movement

Relics and research

  • New procedurally generated relics

  • Relic missions are now randomly generated alongside other mission types and no longer restricted to Lorca sector

  • 8 new research goals added, each of which unlock one of the new weapon types

Bug fixes

  • Fixed bug causing incorrect display of energy used by weapons in main UI.

  • Fixed bug causing weapon target to switch back to the closest hostile ship after selecting a new target manually.

  • Fixed bug causing weapons to fire at previous target when trying to fire at a ship that is out of weapons range

  • Fixed some issues with adaptive music transitions

  • Fixed bug where ship contact buttons are temporarily hidden after closing system map

  • Fixed bug where pressing escape closes system map instead of closing system map help panel

  • Fixed bug allowing player to continue moving after running out of fuel.

  • Fixed some issue with camera offsets when panning and zooming simultaneously

  • Improved aspect ratio scaling of character selection screen layout

  • Name input field in character selection field no longer accepts special characters

  • Pressing escape while feedback form is active no longer opens main menu in addition to closing form.

  • Fixed bug where gas clouds do not provide cover for ships within them.

  • Missions in which you recover a relic from a hostile ship are now failed immediately if the hostile ship leaves the sector

  • Ship UI text/damage indicators no longer shown for ships outside scan range

  • Cinematic zoom effects disabled while using top-down cameramode

  • Main UI now correctly shows new equipment after equipping new items

  • Fixed bug allowing purchase of items at stations despite not having sufficient credits.

Quality of Life Improvements

  • Added ‘quest markers’ to indicate which stations contain NPCs with missions

  • Mousewheel-button can now be used to pan camera

  • Added keyboard controls for camera zoom in/out (‘-’ and ‘=’)

  • Removed delay in appearance of animated damage numbers and similar texts

  • Added cause of ship destruction to log messages and game over panel

  • Added ‘close’ button for main UI panels

  • Added game settings to control camera zoom and pan sensitivity

  • Added changelog to splash screen

  • Added log messages for mining and looting debris

Tutorial improvements

  • Tutorial hostile ship class changed to transport

  • Improved appearance and increased visibility of game manual pop-up icons.

  • Fixed various issues caused by performing actions out of expected tutorial sequence

Graphical Improvements

  • New cinematic zoom camera mode with manual camera rotation