Demo 130 Changelog

New: Added faction-themed adaptive soundtracks for Circle Faction

New: 2 new enemy ship types (Kamikaze Drone for VoidSeeker faction and Appropriator for Cryptoi)

New: 2 new enemy ship skills: void bomb and kleptransport

New: enemy equipment: mining claw (for rogue kreen)

New: improved economic model each sector now produces one good type and has shortage of two goods types. This is reflected in pricing and also indicated by new UI icons.

New: keyboard shortcuts ( 'r' and ‘f’) for refuel and repair while in station

New: 'you have completed the demo' now shown in main mission UI 

New: improve game over panel, with background image, and new button to load saved game.

New: messages clarifying when main UI panels are disabled

New: New title screen music

New: Amount of goods bought defaults to max affordable amount

New: Weapon tooltips now show description of damage type

New: keyboard shortcuts (1-9) for contacting station NPCs

New: refuel sound effect added


Mod: some minor modifications including shortening of names of equipment items

Mod: tooltip for floating faction event buttons now mentions effect of left- and right-clicking.

Mod: Use of 'Precision shot' skill is now blocked (as opposed to being used to no effect) and explanation shown when target has shield points.

Mod: capture station and build station module events now also impact economic faction stats

Mod: reduced frequency of large asteroids

Mod: increased fuel costs for travelling between sectors

Mod: increased deadline for dispersal/attack missions

Mod: various tutorial text panels rewritten

Mod: rogue kreen mining laser range changed to 1 but made more powerful

Mod: improved enemy ship AI so that they sometimes avoid engaging at close range where appropriate


Fix: bug where all faction stats and relics are reset after loading a game immediately after launch and then travelling to a new sector

Fix: bug where capital ship wrecks are not interactable via mouse movement controls

Fix: bug where station mission indicators sometimes show as yellow (mission available) when they should be red (mission available subject to increased reputation)

Fix: bug where missions can sometimes be obtained from NPCs despite having insufficient reputation

Fix: bug where station module tutorial plays prior to dialogue with relic tutorial mission giver

Fix: bug whereby in-progress relic research was not saved

Fix: bug where in-progress relic research would not progress further after loading from save

Fix: targeting panel no longer shows in bottom-right position relative to a ship, to avoid overlap with detailed ship info panel.

Fix: bug causing name of equipment items to be invisible if they were too long

Fix: typo in tooltip description for 'ancient' relic type.

Fix: Improved tooltip description of 'Precision shot' skill to clarify ineffectiveness against shielded targets

Fix: attempting to sell resource mission goods, such as fullerenes no longer generates errors, and message that they cannot be sold is shown

Fix: bug where hovering mouse over main log disables keyboard movements controls

Fix: bug where UI elements for map objects are overlaid on the main UI

Fix: tooltip for hostile (and so inaccessible) stations no longer says 'right-click to enter'

Fix: bug where newly constructed station trade modules have no trade goods

Fix: bug where large asteroids were not saved

Fix: bug where sector map view could not be closed using the 'return' button

Fix: bug where target information is not shown for rogue kreen

FIx; moved text indicating cinematic zoom mode to avoid overlap with targeting mode text

Fix: bug where ship targeting panels sometimes continue to be shown when entering loadout/station UI

Fix: added missing UI SFX for save/load panel and settings panel

Fix: turning near a wreck/asteroid can cause unintended wreck/asteroid interaction

Fix: bug where out of energy message sometimes not shown leading to appearance of soft-lock.

Fix: bug where target icon sometimes 'left' on map after target ship destroyed and moved in the same turn

Fix: options menu still accessible by cliking button, though not by pressing escape, from game over screen. should give option to load from save on death

Fix: some typos and formatting issues in mission dialogs.

Fix: intelligence faction stats and relics are no longer shown until later in the game (consistent with faction even screen)

Fix: event panel percentages now rounded to 2DP