New: Added faction-themed adaptive soundtracks for Circle Faction
New: 2 new enemy ship types (Kamikaze Drone for VoidSeeker faction and Appropriator for Cryptoi)
New: 2 new enemy ship skills: void bomb and kleptransport
New: enemy equipment: mining claw (for rogue kreen)
New: improved economic model each sector now produces one good type and has shortage of two goods types. This is reflected in pricing and also indicated by new UI icons.
New: keyboard shortcuts ( 'r' and ‘f’) for refuel and repair while in station
New: 'you have completed the demo' now shown in main mission UI
New: improve game over panel, with background image, and new button to load saved game.
New: messages clarifying when main UI panels are disabled
New: New title screen music
New: Amount of goods bought defaults to max affordable amount
New: Weapon tooltips now show description of damage type
New: keyboard shortcuts (1-9) for contacting station NPCs
New: refuel sound effect added
Mod: some minor modifications including shortening of names of equipment items
Mod: tooltip for floating faction event buttons now mentions effect of left- and right-clicking.
Mod: Use of 'Precision shot' skill is now blocked (as opposed to being used to no effect) and explanation shown when target has shield points.
Mod: capture station and build station module events now also impact economic faction stats
Mod: reduced frequency of large asteroids
Mod: increased fuel costs for travelling between sectors
Mod: increased deadline for dispersal/attack missions
Mod: various tutorial text panels rewritten
Mod: rogue kreen mining laser range changed to 1 but made more powerful
Mod: improved enemy ship AI so that they sometimes avoid engaging at close range where appropriate
Fix: bug where all faction stats and relics are reset after loading a game immediately after launch and then travelling to a new sector
Fix: bug where capital ship wrecks are not interactable via mouse movement controls
Fix: bug where station mission indicators sometimes show as yellow (mission available) when they should be red (mission available subject to increased reputation)
Fix: bug where missions can sometimes be obtained from NPCs despite having insufficient reputation
Fix: bug where station module tutorial plays prior to dialogue with relic tutorial mission giver
Fix: bug whereby in-progress relic research was not saved
Fix: bug where in-progress relic research would not progress further after loading from save
Fix: targeting panel no longer shows in bottom-right position relative to a ship, to avoid overlap with detailed ship info panel.
Fix: bug causing name of equipment items to be invisible if they were too long
Fix: typo in tooltip description for 'ancient' relic type.
Fix: Improved tooltip description of 'Precision shot' skill to clarify ineffectiveness against shielded targets
Fix: attempting to sell resource mission goods, such as fullerenes no longer generates errors, and message that they cannot be sold is shown
Fix: bug where hovering mouse over main log disables keyboard movements controls
Fix: bug where UI elements for map objects are overlaid on the main UI
Fix: tooltip for hostile (and so inaccessible) stations no longer says 'right-click to enter'
Fix: bug where newly constructed station trade modules have no trade goods
Fix: bug where large asteroids were not saved
Fix: bug where sector map view could not be closed using the 'return' button
Fix: bug where target information is not shown for rogue kreen
FIx; moved text indicating cinematic zoom mode to avoid overlap with targeting mode text
Fix: bug where ship targeting panels sometimes continue to be shown when entering loadout/station UI
Fix: added missing UI SFX for save/load panel and settings panel
Fix: turning near a wreck/asteroid can cause unintended wreck/asteroid interaction
Fix: bug where out of energy message sometimes not shown leading to appearance of soft-lock.
Fix: bug where target icon sometimes 'left' on map after target ship destroyed and moved in the same turn
Fix: options menu still accessible by cliking button, though not by pressing escape, from game over screen. should give option to load from save on death
Fix: some typos and formatting issues in mission dialogs.
Fix: intelligence faction stats and relics are no longer shown until later in the game (consistent with faction even screen)
Fix: event panel percentages now rounded to 2DP